I've been toying with this build, based partially on a list from Darwin Kastle that was designed to race Delver decks. The curve is almost ridiculously low (12 @ 1, 20 @ 2, 4 @ 3, and then Mikaeus), which puts you in great position to race control as well as the more midrange-y aggro decks. On the other hand, decks that swarm just as well as you do but have a better endgame (like Mono-Green) or decks with efficient sweepers that just go over the top (like CFB Wolf Run) are terrible MUs and basically unwinnable. So it's a lot like Sex Panther Cologne: 60% of the time, it works every time.
The sideboard is geared almost exclusively towards ramp and mono-Green, since G1 is basically unwinnable.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
No card draw is going to demolish this deck if you play control and get board wiped or run into a BSZ or ratchet bomb early which a multitude of decks are running currently. This deck is fast and probably not a bad matchup against other aggro decks and delver but when you run into Wolf Run, Tempered Steel, or anything midrang even the U/W Mirror I dont' see how this deck will win 2 of 3 games. Just me .02 but we need our mid rang beaters to inflict the damage but try it out and get back to us with a report.
No card draw is going to demolish this deck if you play control and get board wiped or run into a BSZ or ratchet bomb early which a multitude of decks are running currently. This deck is fast and probably not a bad matchup against other aggro decks and delver but when you run into Wolf Run, Tempered Steel, or anything midrang even the U/W Mirror I dont' see how this deck will win 2 of 3 games. Just me .02 but we need our mid rang beaters to inflict the damage but try it out and get back to us with a report.
My read on the metagame is that slower sweepers like DOJ and BSZ aren't really effective right now, so I'm not too worried about them. So that leaves Whipflare/Slagstorm, which this deck is admittedly weak to, and Ratchet Bomb, which I would argue is actually just as slow as DOJ/BSZ. At least Doomed Traveler and Loyal Cathar have some built-in resilience to sweepers, and Gather the Townsfolk and Moorland Haunt will help you rebuild.
Wolf Run is pretty much fine after boarding. Thalia can do a ton of work against them, and the CFB deck is pretty weak to Mirran Crusader (especially if you can curve HOTP into it). I honestly haven't tested much against Steel, but I could see that being a bad MU. Perhaps I should go up to the full 4 Relic-Warders in the board. The U/W Mirror is pretty even unless they are running SoWAP. I'm not really sure what can be done about that.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
Elite Inquisitor isn't too bad: a first striker with vigilance in the two spot. Add in 2x Silver-Inlaid Dagger, and you've got a 5/2 first striker with vigilance. People were not expecting that last night. It did some work.
Accorder is really bad in this format. He was good when everyone was stuck on solar flare, but now with all the aggro decks, one spirit will block him and he'll die.
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Modern:
Affinity
EDH:
Rhys (Tokens)
Karrthus (Dragons)
Bruna (Auras OP)
i think that not including hero of bladehold anywhere in your 75 is going to hurt you in the long run. regaurdless of the matchup, there are games that go late sometimes, having that extra creature that goes the distance is important.
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Modern
Merfolk
It's time to see what I can do,
to test the limits and break through.
I just feel like it's too weak in the late game. I got someone down to 5 and they stabilized with a wipe, titan, rune scarred demon, wurmcoil. I even used 2 O-rings. It has awesome early game potential, but if you don't have a perfect hand then you fall on your face.
I feel like Artful Dodge would help this deck, because, as other people mentioned, this deck has a great early game, but once they stablize, you won't be able to sneak in the 5-10 damage needed to kill them...
I just feel like it's too weak in the late game. I got someone down to 5 and they stabilized with a wipe, titan, rune scarred demon, wurmcoil. I even used 2 O-rings. It has awesome early game potential, but if you don't have a perfect hand then you fall on your face.
Well, keep in mind that the deck was designed to beat Delver. It doesn't have a great MU against any deck that can go over the top with something like Wurmcoil or Elesh Norn. But, it does have some resilience to wipes in the form of Haunt, Traveler, and Cathar. You still have to be careful not to overextend just because you can, though.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
Finally got a chance to pilot this deck at FNM, and went 3-1. I beat UW Humans (the real version, with Geist and Hero), 5C Control, and Delver Spirits; my loss was to CFB Wolf Run, which I pretty much knew I would lose to.
I'm pretty satisfied with the MD configuration, but I would probably cut 1x Moorland Haunt and move it to the SB (bringing it in for when I bring in Thalias). Mirran Crusader is amazing in the matches where it's amazing... but it's just so bad against any of the Vapor Snag decks. I think it stays in the board for now.
Act of Aggression was an ABSURD BLOWOUT, EVERY TIME. No one saw it coming. I legitimately stole 3 games post-board after dealing 10-15 damage and then having my opponent tap out for Hero of Bladehold or a Titan or whatever. I might want a third in the SB. The Swords (I actually ran Feast and Famine, not Body and Mind) were my only plan against Mono Green and UB Zombies, but I never ran in to either deck.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
I feel like Artful Dodge would help this deck, because, as other people mentioned, this deck has a great early game, but once they stablize, you won't be able to sneak in the 5-10 damage needed to kill them...
Artful Dodge is a horrible card, period. Faith's Shield might warrant playtesting as it could save creatures from Slagstorm and Whipflare as well as making creatures unblockable (if there is only one color/not artifact creature out).
Artful Dodge is a horrible card, period. Faith's Shield might warrant playtesting as it could save creatures from Slagstorm and Whipflare as well as making creatures unblockable (if there is only one color/not artifact creature out).
Forgive me if im wrong but protection wont work here because they're not being targeted directly? Its more of a general/sweeper
Guys... Protection prevents 4 things, the acronym for it is DEBT: Damage Enchanting Blocking Target
Even tough your pro red creature isn't being target, it is preventing all damages from red sources. So, a slagstorm won't kill your Protection from red Geist.
Guys... Protection prevents 4 things, the acronym for it is DEBT: Damage Enchanting Blocking Target
Even tough your pro red creature isn't being target, it is preventing all damages from red sources. So, a slagstorm won't kill your Protection from red Geist.
Ah, my mistake, i was thinking something more like Black Sun's or DoJ but those are counters and destroy effects. Thanks.
Artful Dodge is a horrible card, period. Faith's Shield might warrant playtesting as it could save creatures from Slagstorm and Whipflare as well as making creatures unblockable (if there is only one color/not artifact creature out).
Faith's Shield could be a reasonable inclusion. It's got the upside of being a counterspell that can squeeze through damage, and I'm thinking it might offer enough support to play Crusader in the MD.
It also wouldn't hurt to have a couple instants in the deck. One thing I've noticed against Wolf Run is that Huntmaster really can go to town against this deck, since I have no instants to keep him from flipping.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
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The sideboard is geared almost exclusively towards ramp and mono-Green, since G1 is basically unwinnable.
4 Gideon's Lawkeeper
4 Champion of the Parish
4 Accorder Paladin
4 Loyal Cathar
4 Grand Abolisher
1 Leonin Relic-Warder
1 Mikaeus, the Lunarch
4 Honor of the Pure
4 Oblivion Ring
12 Plains
4 Seachrome Coast
4 Glacial Fortress
2 Moorland Haunt
4 Mirran Crusader
4 Thalia, Guardian of Thraben
2 Sword of Feast and Famine
2 Act of Aggression
2 Leonin Relic-Warder
1 Moorland Haunt
Any thoughts on this faster build that trades interaction for aggression?
Two reasons -
1. No card draw or library manipulation.
2. Should you find yourself in the late game, you want to be able to cast a spell and still activate Moorland Haunt.
Also, the curve goes up after boarding.
WUBRGProgenitus
BGWUAtraxa, Praetors' Voice
BGW Ghave, Guru of Spores
BGRKresh, The Bloodbraided
BWRKaalia of the Vast
RWUShu Yun, The Silent Tempest
BUGrimgrin, The Corpse-Born
RDaretti, Scrap Savant
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
My read on the metagame is that slower sweepers like DOJ and BSZ aren't really effective right now, so I'm not too worried about them. So that leaves Whipflare/Slagstorm, which this deck is admittedly weak to, and Ratchet Bomb, which I would argue is actually just as slow as DOJ/BSZ. At least Doomed Traveler and Loyal Cathar have some built-in resilience to sweepers, and Gather the Townsfolk and Moorland Haunt will help you rebuild.
Wolf Run is pretty much fine after boarding. Thalia can do a ton of work against them, and the CFB deck is pretty weak to Mirran Crusader (especially if you can curve HOTP into it). I honestly haven't tested much against Steel, but I could see that being a bad MU. Perhaps I should go up to the full 4 Relic-Warders in the board. The U/W Mirror is pretty even unless they are running SoWAP. I'm not really sure what can be done about that.
Modern:
Affinity
EDH:
Rhys (Tokens)
Karrthus (Dragons)
Bruna (Auras OP)
Merfolk
Queen Elsa, Frozen
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
ISD-RTR:
:symw::symr::symg: Naya Blitz! :symw::symr::symg:
RTR-THS:
:symw::symr: Boros Getcha! :symw::symr:
Modern:
:symu::symg: Infect (Semi-Budget) :symu::symg:
Well, keep in mind that the deck was designed to beat Delver. It doesn't have a great MU against any deck that can go over the top with something like Wurmcoil or Elesh Norn. But, it does have some resilience to wipes in the form of Haunt, Traveler, and Cathar. You still have to be careful not to overextend just because you can, though.
I'm pretty satisfied with the MD configuration, but I would probably cut 1x Moorland Haunt and move it to the SB (bringing it in for when I bring in Thalias). Mirran Crusader is amazing in the matches where it's amazing... but it's just so bad against any of the Vapor Snag decks. I think it stays in the board for now.
Act of Aggression was an ABSURD BLOWOUT, EVERY TIME. No one saw it coming. I legitimately stole 3 games post-board after dealing 10-15 damage and then having my opponent tap out for Hero of Bladehold or a Titan or whatever. I might want a third in the SB. The Swords (I actually ran Feast and Famine, not Body and Mind) were my only plan against Mono Green and UB Zombies, but I never ran in to either deck.
Artful Dodge is a horrible card, period. Faith's Shield might warrant playtesting as it could save creatures from Slagstorm and Whipflare as well as making creatures unblockable (if there is only one color/not artifact creature out).
Forgive me if im wrong but protection wont work here because they're not being targeted directly? Its more of a general/sweeper
Damage
Enchanting
Blocking
Target
Even tough your pro red creature isn't being target, it is preventing all damages from red sources. So, a slagstorm won't kill your Protection from red Geist.
Ah, my mistake, i was thinking something more like Black Sun's or DoJ but those are counters and destroy effects. Thanks.
Faith's Shield could be a reasonable inclusion. It's got the upside of being a counterspell that can squeeze through damage, and I'm thinking it might offer enough support to play Crusader in the MD.
It also wouldn't hurt to have a couple instants in the deck. One thing I've noticed against Wolf Run is that Huntmaster really can go to town against this deck, since I have no instants to keep him from flipping.