credit to: DarkNightCavalier @ Heroes of the Plane Studios
Welcome to the Jungle
Mono-Green has never been stronger than it is today in standard. with the steady progression of set's Green is gaining the pieces to become a stable and reliable force in today's Meta.
As of now it is a Rouge deck, but already it is making a splash in tournament play, and with it's most powerful core pieces still intact for another year this deck has future viability and the potential for great things.
These are your best tool's and really why wouldn't you want to run these few card's that take complete advantage of your color.
Dungrove Elder: an Unquestioned 4 of in any pure green deck, reguardless how late in the game you draw this its nasty and only gets bigger.
Green Sun's Zenith: I have a hard time thinking why you wouldent run at least 3 of this, its a tutor for any creature. and can make your deck a tool box for the situation, reusable as well
The Lurking Predators
These are some of your best options for a mono-Green deck.
Skinshifter: Versatile as it is useful, should marit consideration in any green build as it becomes what ever u need it to be plus a turn Three 4/4 Trample is nothing to laugh at.
Leatherback Baloth: simple is sometimes best and it is a very mana efficient creature
Thrun, the Last Troll: I would borderline this card as an auto 2 of in any green deck, laughs at blue and is a ***** and a half to kill.
Wurmcoil Engine: Such a strong card that is good in any color should marit consideration in decklist's. amazing vs aggro and is damn hard to fully kill. turn 4-5 casting of him causes alot of problems if your opponent has no answer
Vengevine: Not to popular option but a option none the less.
Adapt and Destroy
things change, such is the way of nature. In order to survive one must adapt and evolve to defeat opponents and there schemes. These will help as Sideboard options or as utility if mainboarded to help survive or destroy what ever is in your way:
Beast Within: Oh yeah Wizard did it, a green Vindicate at instant speed. its one of your most versatile and best forms of removal because 9 times out of 10 u'd much rather deal with a 3/3 than what ever was initially killed.
Acidic Slime: Tool box creature that runs well with Green Sun's Zenith. Good sideboard option and good main deck as well in limited number's.
Creeping Corrosion: Artifact wrath, almost never hit's you, and decimates Tezz, PureSteel/Tempered build, and useful against Blade variants as well.
Nature's Claim: One of your best artifact/Enchantment killers. 4 life is nothing when ur swinign with fatties all day and the 1cmc makes leaking it almost pointless.
Naturalize: a bit worse than Claim, but has no draw back aside from the 1 extra mana cost.
Dismember: Heres the allstar champ, almost always run in any deck and is made less painful if u run Bird's along with it
Tectonic Edge: great land, and is almost nessisary in this meta full of man-lands and Valakut
Obstinate Baloth: One of the best sideboard options against Aggro, life gain and a big body for cheap is something Vamp's or Tempered Steel dosent want to see.
Summoning Trap: Slide one of these in against a counter happy deck and watch game 2-3 as they are very hesitant to counter your creatures. almost should always be in sideboard or a few mainboarded.
Phyrexian Metamorph: I think this guy will find his way into builds not only as a cloneing effect but as a way of dealing with Mirran Crusader.
Chancellor of the Tangle: I find this guy gimmicky, but ive heard from many people that he enables some broken stuff given the right opening hand. Try it out and leave some feed back, as it maybe an underrated resource atm
Fresh Meat: Nothing says wrath proof board like this, after popping one of these ur control opponent will be much more hesitant to try and wipe the board. SB worthy in any build. main board potential in Aggro builds
RAMP!
well green does one thing and one thing well and that is to crap out as much lands and mana producers as fast as possible. Thus making our decks 1-2 turns faster than most decks would be without it. We are deceptively quick and turn four, 6cmc is a walk in the park.
Here's a bit of our available supportive backup:
Llanowar Elf: Simple and can attack if need be early, Speciifc decks can take advantage of him with overrun effects.
Birds of Paradise: IMO better than the elf only because the ability to generate black mana for Dismember, other than that the same tactic can be used with it for a game ending Overrun
Arbor Elf: As i see it, this is better than llanowar purely because it essentially gives u 1 mana that dosent drain during phase changes.
Overgrown Battlement: Solid ramper, good blocker against aggressive decks and more than one of these on the field is just nasty, can be used very handily in a Genesis Wave deck in combo with Lotus Cobra for those huge wave effects.
Lotus Cobra: Speaking of cobra's, this card can enable some really stupid crap, like Genesis Waves for 15+ or turn 3 Prime Time/WurmCoil.
Joraga Treespeaker: Honestly im a little iffy on this card outside Eldrazi Green, it just asked to be killed in responce to leveling up and will have a target on it early game, but i dont deny if left alone is a nasty tool to use.
Reap what you Sow
reap the bounty with several Card Advantages that will give you fuel to win, be it lands to help play bigger spells and thin your deck or creatures to overwhelm and keep up the pressure on ur opponent we got it:
Hunter's Insight: Talk about the potential to draw stupid about of card's. has a small condition but if timed right can be devistating.
Garruk, Primal Hunter: THIS GUY! Is and can be nut's. holds his own well and can at minimum draw u 3 cards. imagine with dungrove out how much yo u could draw.....
Genesis Wave: Takes a deck built around it to fully work but boy does this card can be stupid bonkers with enough mana.
Explore: Good spell that cycle's at worst and grants double land drop at best, best run in a land heavy deck.
Cultivate: 3cmc and net's 2 card's, this is a solid ramp spell for anydeck.
Viridian Emissary: A great card to side in vs aggro or just to have mainboarded for a beater that Rampant Growths when it dies.
Oracle of Mul Daya: Gimicky creature that futuresights your top card, can clear out bad top deck land's late game or give u a stupid good mana advantage early with the extra land drop per turn. Oozes Land advantage.
Primeval Titan: We all know her and we all know what she can do, combo's amazingly with Dungrove and can net you alot of land's easy. Has to be answered or will run away with the game.
Lead the Stampede: i for one can verify in a creature based deck this card is a house, I've neted 3 card often with this and several times cleared out bad top decks along with.
Nest Invaders: 2cmc that gives u a bear along with a mana producer, good with an overrun build or token build.
Kozilek's Predator: same as nest invaders just net's you a bigger creature and 2 chumps instead.
Awakening Zone: Produces a steady stream of chumps that eather block, make mana or help with a overrun.
Wolfbriar Elemental: Great card that can make many token's and overrun opponent's.
My own list im working on
This has been my work in progress of a Green beats deck. ive been taking advice and info from the multitude of mono-green discussion's and this is what ive come up with so far. So far in testing this deck is solid, it had side board options against Valakut, Tempered Steel, Twin, and even some against the Blade varient's.
Im open to advice about this deck. its still changeing and i still plan to tinker with this as time goes by.
Leatherback Baloth instead of Omnath? Between the birds, elves, and cobras you have mana ramp aplenty. And to make omnath as big as a leatherback takes 7-8 mana. Dungrove has hexproof, so Omnath is going to have a giant target on his head, and for an aggressive strategy, the Baloth just seems a more solid choice all around (cant be killed by burn like omnath). Lead the stampede is probably my favorite green card right now, and this deck is in desperate need of card advantage.
The fetches are cute for deck thinning, but in reality they just chip away at your life in mono-colored. It's proven mathematically out there on the internets somewhere that they are useless for deck thinning, plus im pretty sure there's some sort of rule about having fetches in mono-colored (not a fact, just remembering something i heard). Other than those relatively small issues, it's looking pretty solid. How has it done so far?
I kinda want to see how nissa plays, because I haven't seen any of her in any legit decks and I'm curious. My guess is that I'd be better replacing her with some lead the stampedes and/or vengevines
IMO better options than Nissa and chosen. Lead the stampede is almost a must in any aggressive creature deck. What happens when it's turn 4 and you've emptied your hand and then BAM! DoJ *****es
Green suns mean play a few copies of Thrun and probably at least 1 baloth.
Some totem armors could help. Depending on Meta though. I have found enchantments on hexproofs to work great. Then you can board in shatterstorm and natures claim against steel decks. They becomr almost a bie. 3 shatterstorm, 4 natures claim, 2 slimes, 4 beasts, 2 dismembers should stop them cold.
Leatherback Baloth instead of Omnath? Between the birds, elves, and cobras you have mana ramp aplenty. And to make omnath as big as a leatherback takes 7-8 mana. Dungrove has hexproof, so Omnath is going to have a giant target on his head, and for an aggressive strategy, the Baloth just seems a more solid choice all around (cant be killed by burn like omnath). Lead the stampede is probably my favorite green card right now, and this deck is in desperate need of card advantage.
The fetches are cute for deck thinning, but in reality they just chip away at your life in mono-colored. It's proven mathematically out there on the internets somewhere that they are useless for deck thinning, plus im pretty sure there's some sort of rule about having fetches in mono-colored (not a fact, just remembering something i heard). Other than those relatively small issues, it's looking pretty solid. How has it done so far?
fetches are for Cobra use. it can make for some turn 3's looking like turn 6 or 7 easy. id take a 1 life loss to drop a Wurm on turn 3.
also i have been waning on my support for Omnath. i may try leatherback out to see if it makes a better player. and LtS is a great card. i added it, im also thinking what else i can add to help this deck out.
hmmm not a bad list, quick green beat's then arm them. good idea. I for one think that adding Equip would require a total rework of the deck. as its mana intensive for a none creature. but its something i may ponder on if i want to replace Prime Time but thats unlikely
ummm so far, its been solid. alot more so sense i added Lead and swapped out Omnath. its not uncommon for me to on turn 3 to have a 6 drop on the field. Wurm is pretty hard to answer when u drop it that early. side board gives me options. Feast and Famine giving me problems swap in an answer. alot of removal threatening Lotus Cobra, switch out to Viridian to keep the ramp solid. Counter happy summoning trap can be a sneaky little surprise. it can hold its own against Valakut. ive yet to run into a Caw deck yet. but ill let you all know how it goes.
but if we let the equp be equip and try out what i edited into my last post wth caged sun and jade mage??
well if ur referring to ur deck i think its best set up for equipment, mind isent. its taking its game plan away from that. plus i would have to loose Creeping Corrosion as a side board option in fear of hitting my own swords.
Caged Sun honestly i think is too slow for this Meta and would be better served being a Prime time, Wurm, or Avenger at this point
hmmm i kinda stopped and questioned the Myr Superion selection, i see u have a good amount of ways to pump him out. did u fine it hard to get him on the field? and how is it running Joraga Treespeaker? i find it a bit hard to justify her over an early turn drop like Bird's but i can see how she pumps mana to play things. just want to hear ur opinion on those sense u did play FNM with this list
but for the most part the deck looks pretty solid.
Between the myr and the swords, ancient stirrings could be a valid choice. You have plenty of creature tutor with the GSZ, and I don't know what you would cut, but it lets you find some key cards. Little known fact, you can search for your fetch lands or tectonic edges with it.
Edit: have you considered sword of feast and famine? many of your creatures are pretty resiliant to burn, and I predict you'll see a lot more Go for the Throat and Dismember (every color just about plays it) than you will condemn. Also, the effect is kind of useless since you'll probably have 1-2 cards max by the time you equip a sword. Feast and Famine gives you discard and lets you untap all your lands. Maybe include 1 Primeval Titan or other fatty you can search out with GSZ after you tap for 10 mana on turn 5? Or maybe some wurmcoil engine if you end up running ancient stirrings
I like Sword of War of Peace...you gain life...opponent lose life from hand counts. Any Sword is fine. Find the right color protection if that what you want. I just want to deplete opponent life by that Sword
I have 8 mana creatures to bring Myr...so far no problem. BoP no go. It is Mono Green so...no need for BoP. There Arbor Elf and Llanowar Elves. BoP would be number 1 if you splash
Between the myr and the swords, ancient stirrings could be a valid choice. You have plenty of creature tutor with the GSZ, and I don't know what you would cut, but it lets you find some key cards. Little known fact, you can search for your fetch lands or tectonic edges with it.
Edit: have you considered sword of feast and famine? many of your creatures are pretty resiliant to burn, and I predict you'll see a lot more Go for the Throat and Dismember (every color just about plays it) than you will condemn. Also, the effect is kind of useless since you'll probably have 1-2 cards max by the time you equip a sword. Feast and Famine gives you discard and lets you untap all your lands. Maybe include 1 Primeval Titan or other fatty you can search out with GSZ after you tap for 10 mana on turn 5? Or maybe some wurmcoil engine if you end up running ancient stirrings
yeah i think i agree with ancient stirrings in this deck. and if thats the case Wurm would be ideal for this.
Nah...it belong to Eldrazi if you have Amulet or Liquid Coating LD
You have Lead and GSZ (only this one doesn't get Myr). You can try it and test if works out
Wurmcoil? You need to get your cards out and pound pound. Wurmcoil is expensive and always 1 or 2. For now it is a no
respect that, your deck is best set for low cost sworded creatures. At this point its personal opinon on which sword you want to run but war and peace isent too bad. good against control decks
I like Sword of War of Peace...you gain life...opponent lose life from hand counts. Any Sword is fine. Find the right color protection if that what you want. I just want to deplete opponent life by that Sword
I have 8 mana creatures to bring Myr...so far no problem. BoP no go. It is Mono Green so...no need for BoP. There Arbor Elf and Llanowar Elves. BoP would be number 1 if you splash
You should still run Bird of Paradise. It is STRICTLY BETTER than llanowar elf, and here is why. You are using swords. An elf with a sword is a 2/3 that gets chump blocked all day. BoP has flying which means your actually going to get to activate your sword abilities. This isn't budget so that's not an excuse. If you don't have 4 birds, ask around. Any player worth their salt will have a play set or two of them. They are just that good
You should still run Bird of Paradise. It is STRICTLY BETTER than llanowar elf, and here is why. You are using swords. An elf with a sword is a 2/3 that gets chump blocked all day. BoP has flying which means your actually going to get to activate your sword abilities. This isn't budget so that's not an excuse. If you don't have 4 birds, ask around. Any player worth their salt will have a play set or two of them. They are just that good
i don't want to type a one word response or anything... but i seriously wanted to just type wrong.
First of all strictly better, especially in caps, is a slippery slope of you didn't think about your deck/random situations enough.
I like llanowar/arbor more than birds in this deck because they can swing even when they are not equipped. It seems measly but getting in 1-2 damage with them and then they act like a forest is totally reasonable if you are playing on curve. I mean honestly, with a deck like this (big green-ish) the small damages can matter a ton.
Also, the mono-green list that did so well at the SCG ran 3 overwhelming stampede. I have tested it and i can say with certainty that it is quite good in any deck that has omnath/dungrove.
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Thanks to mchief111 @ rising studios for the avatar/sig
i don't want to type a one word response or anything... but i seriously wanted to just type wrong.
First of all strictly better, especially in caps, is a slippery slope of you didn't think about your deck/random situations enough.
I like llanowar/arbor more than birds in this deck because they can swing even when they are not equipped. It seems measly but getting in 1-2 damage with them and then they act like a forest is totally reasonable if you are playing on curve. I mean honestly, with a deck like this (big green-ish) the small damages can matter a ton.
Also, the mono-green list that did so well at the SCG ran 3 overwhelming stampede. I have tested it and i can say with certainty that it is quite good in any deck that has omnath/dungrove.
just wondering what's omnath? i know its and abbrev. but idk of what?
You should still run Bird of Paradise. It is STRICTLY BETTER than llanowar elf, and here is why. You are using swords. An elf with a sword is a 2/3 that gets chump blocked all day. BoP has flying which means your actually going to get to activate your sword abilities. This isn't budget so that's not an excuse. If you don't have 4 birds, ask around. Any player worth their salt will have a play set or two of them. They are just that good
If you say that good show your build
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credit to: DarkNightCavalier @ Heroes of the Plane Studios
Welcome to the Jungle
Mono-Green has never been stronger than it is today in standard. with the steady progression of set's Green is gaining the pieces to become a stable and reliable force in today's Meta.
As of now it is a Rouge deck, but already it is making a splash in tournament play, and with it's most powerful core pieces still intact for another year this deck has future viability and the potential for great things.
These are your best tool's and really why wouldn't you want to run these few card's that take complete advantage of your color.
The Lurking Predators
These are some of your best options for a mono-Green deck.
Adapt and Destroy
things change, such is the way of nature. In order to survive one must adapt and evolve to defeat opponents and there schemes. These will help as Sideboard options or as utility if mainboarded to help survive or destroy what ever is in your way:
RAMP!
well green does one thing and one thing well and that is to crap out as much lands and mana producers as fast as possible. Thus making our decks 1-2 turns faster than most decks would be without it. We are deceptively quick and turn four, 6cmc is a walk in the park.
Here's a bit of our available supportive backup:
Reap what you Sow
reap the bounty with several Card Advantages that will give you fuel to win, be it lands to help play bigger spells and thin your deck or creatures to overwhelm and keep up the pressure on ur opponent we got it:
My own list im working on
Im open to advice about this deck. its still changeing and i still plan to tinker with this as time goes by.
4 Birds of Paradise
4 Dungrove Elder
3 Lotus Cobra
2 Thrun, the Last Troll
4 Skinshifter
1 Primeval Titan
2 Phyrexian Metamorph
1 Acidic Slime
Equipment:
3 Batterskull
3 Beast Within
1 Dismember
Sorcery's:
4 Green Sun's Zenith
2 Lead the Stampede
Planeswalker:
2 Garruk, Primal Hunter
Land's:
4 Misty Rainforest
4 Tectonic edge
3 Verdant Catacombs
13 Forest
1 Acidic Slime
2 Phyrexian Revoker
2 Fresh Meat
2 Dismember
3 Nature's Claim
3 Summoning Trap
2 Creeping Corrosion
The fetches are cute for deck thinning, but in reality they just chip away at your life in mono-colored. It's proven mathematically out there on the internets somewhere that they are useless for deck thinning, plus im pretty sure there's some sort of rule about having fetches in mono-colored (not a fact, just remembering something i heard). Other than those relatively small issues, it's looking pretty solid. How has it done so far?
4 Llanowar Elves
4 Arbor elf
4 Skinshifter
4 Nissa's chosen
4 Dungrove Elder
4 Leatherback Baloth
4 Thrun, the Last Troll
3 Nissa Revane
3 Garruk, Primal Hunter
Spells
2 Overrun
2 Dismember
22 Forest
I kinda want to see how nissa plays, because I haven't seen any of her in any legit decks and I'm curious. My guess is that I'd be better replacing her with some lead the stampedes and/or vengevines
Some totem armors could help. Depending on Meta though. I have found enchantments on hexproofs to work great. Then you can board in shatterstorm and natures claim against steel decks. They becomr almost a bie. 3 shatterstorm, 4 natures claim, 2 slimes, 4 beasts, 2 dismembers should stop them cold.
fetches are for Cobra use. it can make for some turn 3's looking like turn 6 or 7 easy. id take a 1 life loss to drop a Wurm on turn 3.
also i have been waning on my support for Omnath. i may try leatherback out to see if it makes a better player. and LtS is a great card. i added it, im also thinking what else i can add to help this deck out.
hmmm not a bad list, quick green beat's then arm them. good idea. I for one think that adding Equip would require a total rework of the deck. as its mana intensive for a none creature. but its something i may ponder on if i want to replace Prime Time but thats unlikely
sorry i dident see this part of ur post. lol
ummm so far, its been solid. alot more so sense i added Lead and swapped out Omnath. its not uncommon for me to on turn 3 to have a 6 drop on the field. Wurm is pretty hard to answer when u drop it that early. side board gives me options. Feast and Famine giving me problems swap in an answer. alot of removal threatening Lotus Cobra, switch out to Viridian to keep the ramp solid. Counter happy summoning trap can be a sneaky little surprise. it can hold its own against Valakut. ive yet to run into a Caw deck yet. but ill let you all know how it goes.
well if ur referring to ur deck i think its best set up for equipment, mind isent. its taking its game plan away from that. plus i would have to loose Creeping Corrosion as a side board option in fear of hitting my own swords.
Caged Sun honestly i think is too slow for this Meta and would be better served being a Prime time, Wurm, or Avenger at this point
Here my idea Green Bruisers...
4 Leatherback Baloth
4 Lotus Cobra
4 Myr Superion
4 Dungrove Elder
2 Thrun, Last Troll
2 Sword of War and Peace
3 Garruk, Primal Hunter
3 Beast Within
3 Overwhelming Stampede
4 Verdant Catacombs
4 Misty Rainforest
13 Forest
Thoughts?
hmmm i kinda stopped and questioned the Myr Superion selection, i see u have a good amount of ways to pump him out. did u fine it hard to get him on the field? and how is it running Joraga Treespeaker? i find it a bit hard to justify her over an early turn drop like Bird's but i can see how she pumps mana to play things. just want to hear ur opinion on those sense u did play FNM with this list
but for the most part the deck looks pretty solid.
Between the myr and the swords, ancient stirrings could be a valid choice. You have plenty of creature tutor with the GSZ, and I don't know what you would cut, but it lets you find some key cards. Little known fact, you can search for your fetch lands or tectonic edges with it.
Edit: have you considered sword of feast and famine? many of your creatures are pretty resiliant to burn, and I predict you'll see a lot more Go for the Throat and Dismember (every color just about plays it) than you will condemn. Also, the effect is kind of useless since you'll probably have 1-2 cards max by the time you equip a sword. Feast and Famine gives you discard and lets you untap all your lands. Maybe include 1 Primeval Titan or other fatty you can search out with GSZ after you tap for 10 mana on turn 5? Or maybe some wurmcoil engine if you end up running ancient stirrings
I have 8 mana creatures to bring Myr...so far no problem. BoP no go. It is Mono Green so...no need for BoP. There Arbor Elf and Llanowar Elves. BoP would be number 1 if you splash
yeah i think i agree with ancient stirrings in this deck. and if thats the case Wurm would be ideal for this.
You have Lead and GSZ (only this one doesn't get Myr). You can try it and test if works out
Wurmcoil? You need to get your cards out and pound pound. Wurmcoil is expensive and always 1 or 2. For now it is a no
respect that, your deck is best set for low cost sworded creatures. At this point its personal opinon on which sword you want to run but war and peace isent too bad. good against control decks
yeah, i just thought of that after i posted.... i need food hahaha
You should still run Bird of Paradise. It is STRICTLY BETTER than llanowar elf, and here is why. You are using swords. An elf with a sword is a 2/3 that gets chump blocked all day. BoP has flying which means your actually going to get to activate your sword abilities. This isn't budget so that's not an excuse. If you don't have 4 birds, ask around. Any player worth their salt will have a play set or two of them. They are just that good
1 Bellowing Tanglewurm
4 Dungrove Elder
4 Virdian Emmisary
3 Skinshifter
2 Thrun, the Last Troll
2 Primeval Titan
3 Green Sun's Zenith
4 Rampant Growth
4 Beast Within
3 Dismember
3 Overrun
2 Sword of War and Peace
2 Sword of Body and Mind
23 Forest
i don't want to type a one word response or anything... but i seriously wanted to just type wrong.
First of all strictly better, especially in caps, is a slippery slope of you didn't think about your deck/random situations enough.
I like llanowar/arbor more than birds in this deck because they can swing even when they are not equipped. It seems measly but getting in 1-2 damage with them and then they act like a forest is totally reasonable if you are playing on curve. I mean honestly, with a deck like this (big green-ish) the small damages can matter a ton.
Also, the mono-green list that did so well at the SCG ran 3 overwhelming stampede. I have tested it and i can say with certainty that it is quite good in any deck that has omnath/dungrove.
member of clan [limited]
Thanks to mchief111 @ rising studios for the avatar/sig
Trade with me: http://forums.mtgsalvation.com/showthread.php?p=6993873#post6993873
new and updated list!
just wondering what's omnath? i know its and abbrev. but idk of what?
If you say that good show your build