Took a challenge to throw a different spin on elves. This is what I've come up with:
Elves: Humans that were abducted by Goblins and subjected to brainwashing at the Goblins' claws. The Goblins have mutilated their victims to create an immaculate, ageless beauty. After the Goblins had created a sizeable amount of Elves for trade with the continents Kara-Tur, Chult and Abeir, the Elves staged a violent revolution that resulted in a united resistance of Elf and Genasi. In the aftermath of the war, the Goblins returned to the mountains of the southern pole. The Elves remembered the Goblins’ lessons—that the Elves were nothing more than sex objects for the peoples of Faerun. The Elves initially took to abducting the offspring of every sapient race, raising the children, and then turning them into Elves.
The Elf-Gnoll conflict was initiated when a devout Gnoll was left without a wide range of fresh corpses to practice her necromancy. In the aftermath, the majority of the Elves decided to relegate their cradle-snatching to humankind. Those that continued taking Gnoll, Sahuagin, and Saurial offspring were forced to flee Faerun. The outcast Elves settled on Kara-Tur, Chult, and Abeir.
Elven scripture promotes the belief in a righteous deity—Corelleon—that led the Elves to rise up against their Goblin molders. Whereas Goblins molded Elves, Corelleon created Elves by giving the folk a purpose-driven life of exacting revenge against humankind.
When an Elf passes away, it is custom for the Elf’s mates to use the skin and bones for clothing. The flesh, viscera, and brain are bound to fungi bartered from the Hook Horrors. This fungus comes from tunnels near what is rumored to be the resting grove of the Sarkudrun,
The Elves allow the fungi to grow up around the flesh, viscera, and brain. At the end of the growing period, the Elves cultivate the mass of flesh and fungus into a hound-shape. The ensuing myconihounds provide a source of companionship and assist the Elves in their hunting excursions. A few of the neurons are bound within stones that the Elves call medukore. The medukore serve as storehouses of the neurons’ action potentials; these stones allow the Elves to reanimate a body. Embedding the medukore within a corpse allows the stone’s bound action potentials to reactivate the corpse’s organs and physiological processes.
Here's what I've done for the Sahuagin:
Sahuagin: Possess a thickly muscled tail tipped in a stinging barb. A ray-like carapace spans the length of the Sahuagin, giving the sea-folk a cloaked appearance. The ray carapace can be used to catch projectiles launched by the Sahuagin’s prey. The Sahuagin’s ancestors used their skills with deep-sea creature poisons to capture herds of sea-beasts for use as submersibles. Today, the Sahuagin use their sea-beasts as bio-organic pirate ships. The strongest of the sea-beasts have been subjected to genetic modification, which allows them to swim emerged or submerged below the ocean. The best of the modified sea-beasts are used as breeding studs, which has allowed the Sahuagin to create very bizarre-looking pirate ships.
The Sahuagin have used their spellcraft and sea-beasts to bore into the continent of Faerun, creating underground channels and seas. These underground waterways have allowed the Sahuagin to establish a sort of criminal underworld on Faerun. Sahuagin society is based around piracy. The Sahuagin sell their poisons and weaponry to the pirates of Faerun. The caveat to accepting a Sahuagin-based weapon is that one must take on that Sahuagin as his or her patron. Thus, the best of the Sahuagin weaponsmiths are, effectively, mob bosses.
Sahuagin society believes in providing people of all races with whatever form of outlaw goods and entertainment they desire. If these primitive, carnal desires were not met, the Sahuagin believe that any deprived society will fall apart as the politicians, merchants, and peasantry pursue their illegal interests. There are a few Sahuagin that come to revile the brutal norm of Sahuagin society. These objectors are taken via underground waterway to the Saurial libraries and given proof via historical accounts of fallen civilizations that the Sahuagin are a necessary evil that ensures the survival of Faerun. If the Sahuagin objectors still oppose the Sahuagin’s underworldly enterprises, the objector may be sold to Sahuagin scientists as test subjects for new weaponry or lobotomized and sent to the spawning caverns. In the spawning caverns, the lobotomized Sahuagin serve as a source of reproduction to ensure the survival of the Sahuagin race.
The Sahuagin are hated by a portion of humankind for abducting humans—men/women, children/adults—and selling them to the Genasi and Hook-Horrors. The Sahuagin were not directly involved; their pirate captains and crimelords were responsible for the kidnappings and cradle-robbing. A Gnoll shaman examined a few of the mangled corpses that appeared to be somewhat human.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Elves: Humans that were abducted by Goblins and subjected to brainwashing at the Goblins' claws. The Goblins have mutilated their victims to create an immaculate, ageless beauty. After the Goblins had created a sizeable amount of Elves for trade with the continents Kara-Tur, Chult and Abeir, the Elves staged a violent revolution that resulted in a united resistance of Elf and Genasi. In the aftermath of the war, the Goblins returned to the mountains of the southern pole. The Elves remembered the Goblins’ lessons—that the Elves were nothing more than sex objects for the peoples of Faerun. The Elves initially took to abducting the offspring of every sapient race, raising the children, and then turning them into Elves.
The Elf-Gnoll conflict was initiated when a devout Gnoll was left without a wide range of fresh corpses to practice her necromancy. In the aftermath, the majority of the Elves decided to relegate their cradle-snatching to humankind. Those that continued taking Gnoll, Sahuagin, and Saurial offspring were forced to flee Faerun. The outcast Elves settled on Kara-Tur, Chult, and Abeir.
Elven scripture promotes the belief in a righteous deity—Corelleon—that led the Elves to rise up against their Goblin molders. Whereas Goblins molded Elves, Corelleon created Elves by giving the folk a purpose-driven life of exacting revenge against humankind.
When an Elf passes away, it is custom for the Elf’s mates to use the skin and bones for clothing. The flesh, viscera, and brain are bound to fungi bartered from the Hook Horrors. This fungus comes from tunnels near what is rumored to be the resting grove of the Sarkudrun,
The Elves allow the fungi to grow up around the flesh, viscera, and brain. At the end of the growing period, the Elves cultivate the mass of flesh and fungus into a hound-shape. The ensuing myconihounds provide a source of companionship and assist the Elves in their hunting excursions. A few of the neurons are bound within stones that the Elves call medukore. The medukore serve as storehouses of the neurons’ action potentials; these stones allow the Elves to reanimate a body. Embedding the medukore within a corpse allows the stone’s bound action potentials to reactivate the corpse’s organs and physiological processes.
Here's what I've done for the Sahuagin:
Sahuagin: Possess a thickly muscled tail tipped in a stinging barb. A ray-like carapace spans the length of the Sahuagin, giving the sea-folk a cloaked appearance. The ray carapace can be used to catch projectiles launched by the Sahuagin’s prey. The Sahuagin’s ancestors used their skills with deep-sea creature poisons to capture herds of sea-beasts for use as submersibles. Today, the Sahuagin use their sea-beasts as bio-organic pirate ships. The strongest of the sea-beasts have been subjected to genetic modification, which allows them to swim emerged or submerged below the ocean. The best of the modified sea-beasts are used as breeding studs, which has allowed the Sahuagin to create very bizarre-looking pirate ships.
The Sahuagin have used their spellcraft and sea-beasts to bore into the continent of Faerun, creating underground channels and seas. These underground waterways have allowed the Sahuagin to establish a sort of criminal underworld on Faerun. Sahuagin society is based around piracy. The Sahuagin sell their poisons and weaponry to the pirates of Faerun. The caveat to accepting a Sahuagin-based weapon is that one must take on that Sahuagin as his or her patron. Thus, the best of the Sahuagin weaponsmiths are, effectively, mob bosses.
Sahuagin society believes in providing people of all races with whatever form of outlaw goods and entertainment they desire. If these primitive, carnal desires were not met, the Sahuagin believe that any deprived society will fall apart as the politicians, merchants, and peasantry pursue their illegal interests. There are a few Sahuagin that come to revile the brutal norm of Sahuagin society. These objectors are taken via underground waterway to the Saurial libraries and given proof via historical accounts of fallen civilizations that the Sahuagin are a necessary evil that ensures the survival of Faerun. If the Sahuagin objectors still oppose the Sahuagin’s underworldly enterprises, the objector may be sold to Sahuagin scientists as test subjects for new weaponry or lobotomized and sent to the spawning caverns. In the spawning caverns, the lobotomized Sahuagin serve as a source of reproduction to ensure the survival of the Sahuagin race.
The Sahuagin are hated by a portion of humankind for abducting humans—men/women, children/adults—and selling them to the Genasi and Hook-Horrors. The Sahuagin were not directly involved; their pirate captains and crimelords were responsible for the kidnappings and cradle-robbing. A Gnoll shaman examined a few of the mangled corpses that appeared to be somewhat human.
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2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player