The wheel/draw-denial deck has been working well so far for me.
It's easy enough to slot it into a few different shells and they are all playable cards in their own rights.
It not winning the game can be an issue if the opponent decides to play it out and you are light on threats, it can take a while to actually win despite your massive advantage.
Part of me kind of likes its not an instant win button though. If you pull it off at a low life total your opponent has a chance to top deck for the win, happened to me last draft, my wheel drew me garbage (lands, redundent lock peices and counters they could play round)and my opponent top decked naught but gas.
I run Narset and and 2 wheels (wheel of fortune & time twister).
I'm always on the fence about the combo, but it has stayed because Narset is the only card I run specifically for it.
I like it as something a deck can do occasionally but I wouldn't want to support it to the point it's showing up every draft
My main issue is if players don't know to scoop to it. I've pulled it off and had my opponent play out the rest of the game, neither of us were too excited by the game but since the combo leaves the door open people won't scoop, compared to splinter twin that actually kills them.
It is a brutal combo when it goes off and most of the cards that enable them are cubeable in their own right. Using 3cmc spells is pretty good as well when compared to most twin cards being 4cmc+ (twin, Kiki, resto angel, conscripts). Twin does have the bonus of more parts of its combo having flash.
It's easy enough to slot it into a few different shells and they are all playable cards in their own rights.
It not winning the game can be an issue if the opponent decides to play it out and you are light on threats, it can take a while to actually win despite your massive advantage.
Part of me kind of likes its not an instant win button though. If you pull it off at a low life total your opponent has a chance to top deck for the win, happened to me last draft, my wheel drew me garbage (lands, redundent lock peices and counters they could play round)and my opponent top decked naught but gas.
I'm always on the fence about the combo, but it has stayed because Narset is the only card I run specifically for it.
I like it as something a deck can do occasionally but I wouldn't want to support it to the point it's showing up every draft
My main issue is if players don't know to scoop to it. I've pulled it off and had my opponent play out the rest of the game, neither of us were too excited by the game but since the combo leaves the door open people won't scoop, compared to splinter twin that actually kills them.
It is a brutal combo when it goes off and most of the cards that enable them are cubeable in their own right. Using 3cmc spells is pretty good as well when compared to most twin cards being 4cmc+ (twin, Kiki, resto angel, conscripts). Twin does have the bonus of more parts of its combo having flash.