Welcome to the forums, glad you're so enthusiastic!
I have tried playing games like this before, and...it unfortunately doesn't quite lead to as fun gameplay as you might expect. It's one thing when the game is built around it, a la Inscryption, but Magic was built to be a singular deck, and there are elements to it that change as a result. That randomness of "Am I going to draw a land or not" is important.
The dual deck setup also breaks way faster than you would imagine. After all, if you're guaranteed to draw a land when you need to, you can really cut back on the number of lands you play. Or, in the reverse, a player can make a deck of 55 lands, and the 5 cards they need to win the game turn 1. Doomsday stacks are already a thing, and having them from the get-go means that the formats are just about breaking that.
It unfortunately would never be viable for tournament play of any kind. It's too consistent, which is a problem when the metagame is already really fraught and on a thin line. It would also require way too much shuffling, something they're already trying to cut back on with a single deck.
(I also don't think it works well when you're trying to teach someone the game, because it adds decision paralysis to one of the few steps in the turn that doesn't require any thinking.)
All that said, Kitchen Table Magic is the most commonly played version in the world, and if this is how your group wants to play, go for it! I'm not personally a fan, but if your playgroup works well with it, then I say go for it, and enjoy!
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I have tried playing games like this before, and...it unfortunately doesn't quite lead to as fun gameplay as you might expect. It's one thing when the game is built around it, a la Inscryption, but Magic was built to be a singular deck, and there are elements to it that change as a result. That randomness of "Am I going to draw a land or not" is important.
The dual deck setup also breaks way faster than you would imagine. After all, if you're guaranteed to draw a land when you need to, you can really cut back on the number of lands you play. Or, in the reverse, a player can make a deck of 55 lands, and the 5 cards they need to win the game turn 1. Doomsday stacks are already a thing, and having them from the get-go means that the formats are just about breaking that.
It unfortunately would never be viable for tournament play of any kind. It's too consistent, which is a problem when the metagame is already really fraught and on a thin line. It would also require way too much shuffling, something they're already trying to cut back on with a single deck.
(I also don't think it works well when you're trying to teach someone the game, because it adds decision paralysis to one of the few steps in the turn that doesn't require any thinking.)
All that said, Kitchen Table Magic is the most commonly played version in the world, and if this is how your group wants to play, go for it! I'm not personally a fan, but if your playgroup works well with it, then I say go for it, and enjoy!