I feel the 4 CMC activation cost might be a bit too steep. This to me feels like the black Pendelhaven / Flagstones.
Private Mod Note
():
Rollback Post to RevisionRollBack
I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
How does this card stand in a comparison to Volrath's Stronghold?
Theoretically, the latter can provide infinite value, but it requires your draw for the turn, only targets creatures, and does not provide colored mana.
Do you think a colored land with a stronger one-shot effect is better than theoretical infinite value?
I think the comparison should be strongly considered.
You'll hear more positive opinions on Volrath's Stronghold from cube curators that have Persist + other creature combos in their cube. The other thing is a tri land offers the same amount of fixing for tri color decks as two dual lands, so cubes with more 2nd tier tri color lands such as Gemstone Mines, Undiscovered Paradise will also rate Volrath's Stronghold a bit higher.
Flagstones is interesting as it has good synergy with the Elvish Reclaimer, Knight, Cataclysm, Smokestack, Braids, Armageddon x2, Wildfire x2, Balance.
My gut reaction is this is a bit too slow - but I'm willing to give it a spin.
I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
You'll hear more positive opinions on Volrath's Stronghold from cube curators that have Persist + other creature combos in their cube. The other thing is a tri land offers the same amount of fixing for tri color decks as two dual lands, so cubes with more 2nd tier tri color lands such as Gemstone Mines, Undiscovered Paradise will also rate Volrath's Stronghold a bit higher.
The other thing to consider is Flagstones of Trokair, Pendelhaven and arguably Great Furnace, Tranquil Thicket, Cavern of Souls, and Mystic Sanctuary are all lands that are often strict upgrades to their basic equivalence in cube but aren't played because their upside isn't as worth it.
Flagstones is interesting as it has good synergy with the Elvish Reclaimer, Knight, Cataclysm, Smokestack, Braids, Armageddon x2, Wildfire x2, Balance.
My gut reaction is this is a bit too slow - but I'm willing to give it a spin.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i