why turn 6? piper will bring this on the battlefield on turn 4, actually even two of them, which is gg
worst case i would look at turn 5 with prowler and naturalist, i'm gonna make a wolf ramp to put down big wolf like the huntmaster(both of them) and the red menace/haste one, forgot the name now
worst case i would look at turn 5 with prowler and naturalist, i'm gonna make a wolf ramp to put down big wolf like the huntmaster(both of them) and the red menace/haste one, forgot the name now