- [b]Bloodthirsty adversary[/b] is worse than I was estimating (it was my #1 pick for the set). I miss understood that you can kill the creature in response to the counters being put on it, then the spells don't get flashed back. That being said, it wound up in a Grixis deck with recall and kologhan's command and [b]did an excellent premium dark dwellers impression. Still hyped on it[/b]. Always cast for 5 mana in that deck.
You still "flashback" the spell even if Bloodthirsty Adversary dies in response to the trigger. All that matters is that you paid the cost X times, not how many counters you put on it. Not getting the counters doesn't fizzle the trigger.
That’s what I assumed too! A L1 judge in my playgroup told me otherwise. He told me a second trigger gets created that fizzles if the counters don’t get placed. Now I don’t know what to believe haha.
Thanks for the write up. This is actually bad news not good news because I'll have to try to make room for - Suspicious Stowaway, Brutal cathar in addition to the 5-6 cards on bench right now.
I'm not surprised about Brutal cathar - The part I dislike about it is how Fiend Hunter can setup flicker shenanigans, but does Brutal Cathar work with Sun Titan/ Reveliark with a sacrifice outlet for infinite sacrifice/ ETB?
Suspicious Stowaway/ Consider both seem really good, but blue cards are too difficult for me right now.
I am happy angur of autumn worked out - I love this type of effect. It helps to prevent flood, helps with a lands archetype etc.
You really find those flicker shenanigan's with fiend hunter come up often? While it's very powerful when it does, I believe it's so rare that it doesn't affect it's average case performance much. And without that rare scenario, fiend hunter and brutal cathar aren't in the same league. 1WW vs 2W matters a lot too.
It's a totally reasonable splash card in Bw agro , Rw agro or Gw creature ramp. That adds a lot of playability.
If you're only gonna test one, I recommend testing suspicious stowaway though. Card might be the card of the set for cube when the dust settles. Cathar just another card among a sea of great white 3 drops.
Preliminary draft impressions:
Ran two 8 mans last night with the full gauntlet of test cards in. My decks were Gw ramp and UW control.
-Werewolf's were easier to flip than I estimated and thus overperformed. I tilted the margins of my cube to be more instant speed focused prior to this set, but it shouldn't have made much of a difference.
- Suspicious Stowaway is way better than looter il-kor. Blue is the best color for werewolfs (instants). I played it in a deck with a lot of instant speed interaction, which made me able to threaten the flip every single turn. I was able to draw many many cards with it across multiple matche. I think this play pattern will be common. This makes the card WAY better than looter in generic fair blue decks. Moving it from 25%+ to 75%+.
- Brutal cathar overperformed. 2W allowed me to play it in a Gw ramp deck that 1WW wouldn't have. It gave the deck much needed interaction while still using the body for gaea's cradle/craterhoof. The biggest upside it has over banishing priest is you can run the card out on curve and it be a reasonable threat. Flipping it was not hard. If you run it out on curve, and they play a must answer creature later in the game, you can try to set up two spells in one turn. Mox's and such make it easier for a vintage cube deck to sculpt double spelling. While I still need to test it more, it's clear to me that it's a BIG upgrade over priest/fiend hunter not a small one. It can become a relevant body AND potentially flip multiple times. Moving it from 10%- to 75+. If you were on the fence, trust me. Test it out.
- Intrepid adversary sat in the sideboard of my GW ramp deck. It was a playable, but I had more than enough playables. If it were to make the main deck of a green ramp deck the deck would have to be REALLY token heavy. Little bit lower on it than when it was first spoiled, but still looking forward to see it in action.
- Bloodthirsty adversary is worse than I was estimating (it was my #1 pick for the set). I miss understood that you can kill the creature in response to the counters being put on it, then the spells don't get flashed back. That being said, it wound up in a Grixis deck with recall and kologhan's command and did an excellent premium dark dwellers impression. Still hyped on it. Always cast for 5 mana in that deck.
- Primal adversary sat in the sideboard of my GW ramp deck that had a slight beat down element, but was more ramp focused. The way the deck was structured, it didn't make too much sense to play it. Paying attention to how games played out, I was confident in that decision. If it didn't make the final 24 in this deck, I realized there weren't that many shells that it will. Probably not gonna stick around too much longer. But needs more testing.
- Augur of autumn saw play in my GW ramp deck.. It felt very similar to courser of kruphix. The ability is slightly better , but the body is much worse. Assembling coven didn't feel hard, but it didn't feel easy either. I get the sense that augur is 5% better vs most archetypes but MUCH worse against agro. 95% of courser of kruphix still a good card. Performed as I expected and I'll continue to test.
- Outland liberator saw play in my Gw ramp deck. I only drew it a couple times but it felt great. I drew it in matchups where there weren't relevant artifacts on the board, but I ended up flipping it easily... so I extrapolated from that, among other things. Still not sure if it's better than a viridian shaman variant though. Increasing prediction from 10% -> 25%.
- I only drew Memory deluge a couple times but it felt realllly good. I was playing a draw/go control deck which was the perfect deck for it. I even got to flash it back once. Really cool spot happened where my opponent was swinging for alpha with a thalia in play and I got to dig 5 cards deep because of thalia's tax and the wording on deluge. It was a spot where the extra card was worth the tax. When I saw it spoiled I thought there was a 65% it was better than FoF. Now I think it's 90%+. Needs more testing. Increasing prediction from 50%+ to 90%+.
- Moonveil Reagent circulated during both drafts and ended up in sideboards, no obvious home for it =/.
- Falkenrath pit fighter ended up in both drafts. It was a red savannah lions. Nothing surprising.
Love this set! The cube stinker that was the D&D set had me afraid that R&D got spooked by the negative powercreep feedback they received for Throne of Eldraine. The power in this set comes in the form of incremental upgrades of cards we have familiarty with. "safer" from a design space.
I intend to re-include Nightpack ambusher while I test all these flip cards... See if a sub-archetype forms.
Cards I'm testing ranked by % chance they stay for a year+:
Falkenrath Pit fighter
Adeline, Brilliant Cathar
Light up the night
Augur of Autumn
Arlinn's the pack hope
Wrenn and seven
Jadar, Ghoulcaller of Nephalia (if I cut storm and re-add black agro)
Meathook massacre (if I re-add black agro)
Jerren, corrupted bishop (if I support a humans archetype)
Stitcher of dolls
Consuming blob (if I go deeper on delirium)
Burn down the house
Katilda, Dawnheart prime