People dont care for all the other stuff, they really just want the card draw to be better.
Instead you get what you dont want with a worse deal.
Its like you want a fast car, instead they sell you a big truck, plenty of room, but you actually wanted a fast car, and not a truck.
Some might argue, well its still a car, so quit complaining ...
The card is mediocre fine , but people wanted it to be better in its backside, could make the front side way worse, as casting these from the grave is much more potential with all kinds of shenanigans (as dredging it, draw+discard, tutoring for it with stuff like Intuition , the backside is what carries the card and its most relevant part, the front is a bonus in case you draw it and need the body ... if you value the front as the relevant part however it changes how you evaluate the card).
So it sounds like you're saying that people just wanted a different card?
I'm late to this party, but yes, he would be legitimately insane if you got a clue anytime a creature entered the yard from anywhere. Frankly, I think he'd still be pretty busted even if he could just trigger multiple times per turn. Every counterspell, wrath, and removal spell also generates card advantage? Every time an opponent mills you or themselves you get cards? The fact that you still have to actually crack the clue only makes it less busted than straight up drawing, but that analysis ignores the fact that (1) if you're playing the long game, it doesn't really matter and (2) artifact synergies.
I've been playing him in a UW Control shell and as is he's super playable on both sides, but without a ton of other creatures he tends to eat removal pretty quickly (twice though!). Honestly I've been trying to brew some sort of list around disturb just to get max value from him because he's probably my favorite card in the set, but I just haven't found enough to do with the yard in U/W/x.
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So it sounds like you're saying that people just wanted a different card?
I've been playing him in a UW Control shell and as is he's super playable on both sides, but without a ton of other creatures he tends to eat removal pretty quickly (twice though!). Honestly I've been trying to brew some sort of list around disturb just to get max value from him because he's probably my favorite card in the set, but I just haven't found enough to do with the yard in U/W/x.