It needs to be at least 1 non-basic land destruction in every standard, at all times.
A bunch more non-basic land destruction if possible, but the corner stone to not be dead in the pool is to have an answer that is viable for all decks.
Field of Dead was a problem and every land that turns into a issue has to have a answer, if not, bad things happen.
The book should say the ability only works while its a creature, the fact it doesnt produces the same combo with Mutavault, even better as its cheaper.
The fact its not a persistent problem in older formats is the simple existence of land-destruction, proper counterspells and removal.
There is a nonbasic that destroys lands in standard currently. It's actually a pretty good one, sees play in multiple formats.
The issue is, that mechanics like Adventure and Escape create so much inherent card advantage without costing any tempo loss at all are highly prevalent, so sacrificing a land, or risking being stuck out of a color is too high a cost to include Field of Ruin.
Or, you know, the fact Field of the Dead is not legal in Standard 2022. You know, the *Arena Only* format where they let people play with only cards that will be around after the rotation? The only one that Book of Exalted Deeds has been banned in? The one without a single card with Adventure or Escape?
So this combo isn't even an oversight as it's only an issue in a limited time format? Seems like you're winding on about nothing at this point.
It needs to be at least 1 non-basic land destruction in every standard, at all times.
A bunch more non-basic land destruction if possible, but the corner stone to not be dead in the pool is to have an answer that is viable for all decks.
Field of Dead was a problem and every land that turns into a issue has to have a answer, if not, bad things happen.
The book should say the ability only works while its a creature, the fact it doesnt produces the same combo with Mutavault, even better as its cheaper.
The fact its not a persistent problem in older formats is the simple existence of land-destruction, proper counterspells and removal.
There is a nonbasic that destroys lands in standard currently. It's actually a pretty good one, sees play in multiple formats.
The issue is, that mechanics like Adventure and Escape create so much inherent card advantage without costing any tempo loss at all are highly prevalent, so sacrificing a land, or risking being stuck out of a color is too high a cost to include Field of Ruin.
The only time I saw this combo go off on Arena, I gained control of their Faceless Haven with Kiora Bests the Sea God. They were spamming "Good Game" nonstop after assembling the combo, while I stared at my hand and chuckled.
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So this combo isn't even an oversight as it's only an issue in a limited time format? Seems like you're winding on about nothing at this point.
There is a nonbasic that destroys lands in standard currently. It's actually a pretty good one, sees play in multiple formats.
The issue is, that mechanics like Adventure and Escape create so much inherent card advantage without costing any tempo loss at all are highly prevalent, so sacrificing a land, or risking being stuck out of a color is too high a cost to include Field of Ruin.