You absolutely can take any card and just ask what this particular card would be on the Storm-Scale.
Would it be reasonable to see that card in a standard legal set ?
For Hullbreacher its no, so the card is quite high on that scale, but there are a bunch of standard legal cards that in retrospective might be on that list as they proven to be problems in standard (as basically any card once was, when all sets were standard legal at some point).
Hullbreacher doesnt have a named mechanic, but its not hard to imagine the entire problem of "Replace draw with something else" as a mechanic that they have done on several cards and they all lead tot he same problems with Wheel effects stripping the hand away with the discard part and drawing no cards to replace them.
Simply call it "Replace draw mechanic", so you can give that a storm-scale rating
----
The irony being that a lot of "10" are actually reprinted in ModernHorizon and friends, as the mechanics associated to these are fairly often high caliber problem mechanics that produce some degenerate decks, which happen to be relevant in formats that already have them.
Its much more specific about standard to not reprint these mechanics (or at least make it unlikely, but unlikely just means, whenever Maro feels like it, its ignored), so with sets that ignore Standard, the storm-scale is more of an indicator what they more likely to do in such non-standard sets, as for standard legal sets they will avoid it.
Overall, the mechanics with a 10 have proven to be some kind of problem, and printing cards with that mechanic has quite a danger attached to it to repeat the problem.
In Modern Horizon especially they print cards that are more or less intentionally overpowered or support one of the mechanics that are a 10 on the storm-scale, which would otherwise not get new cards from standard legal sets.
For Commander decks the storm scale pretty much doesnt count at all, as they build some crappy preconstructed piles that work more or less and put whatever card in there.
The "accidents" happen to become competitive cards in Vintage formats , which includes Commander.
They by design break their own storm-scale, which is a bit ironic.
Lol at the guy proposing unban of primetime. Clearly you never played back it was legal...
And there are even more broken lands now like stupid zombie land.
In a competitive setting Prime is totally meaningless.
On Casual tables, if you just tutor lands, the biggest problem is that you tutor for the same lands every time, and the game becomes repetitive.
It does basically what Golos, Tireless Pilgrim is doing as a commander (the entire attacking for more lands is icing on the cake, with haste and all that).
So , there are a lot of cards that are not particularly powerful if your group has competitive decks, the worst crime against a casual table is to make boring games that play out the same every time (reason enough tutors produce so bad games, if they always go for the same stuff, if they tutor for specific answers, its less of a problem).
The effect is fine if the card would be sorcery speed and more impacted by removal, in addition to being overall more expensive.
Notion Thief at 2UB and as a 3/1 is specific enough that not all decks can run it with Wheel cards (as the color combinations restrict it).
Hullbreacher without flash and adding white and red cost (as white and red are the "treasure" colors). Could also just be red as a hate card.
At 2WR, this could have worked way more fair, simply because its more restrictive on decks by its colors and easier to handle as you cant just flash it in before your turn or in response to an opponent wheeling (which is one of the most frustrating plays that can happen and results in people not playing a wheel out of fear into open mana, and blue by all colors is the one that will have open mana the most, so its all awful problems combined).
----
There is no doubt they pushing the power creep pretty dreadful hard with specific cards.
Opposition Agent is on the same problem train, if it matters the entire game revolves around getting rid of these creatures, as they completely dead-lock a game for the opponents.
Being black is at least somewhat of a disadvantage, as blue is such a more profound overpowered color to begin with.
Hullbreacher is simply better as winning the same turn with a storm like deck and putting it in many more (even mono blue) decks is a thing.
In the end, truly casual tables can just ignore the banned list anyway, as long as the deck is janky enough nobody cares.
----
They should simply stop designing cards that "stop" the card draw, its every time the same problem with Wheel of Fortune effects (could just ban all of them, at least the efficient ones).
Stop draws for everyone (except the 1st) and give them treasures.
Not just the opponent.
And you have a fair card.
WUBRG#BlackLotusMatterWUBRG
๐ฎ๐ฎ๐ฎ #BlueLivesMatter ๐ฎ๐ฎ๐ฎ
You absolutely can take any card and just ask what this particular card would be on the Storm-Scale.
Would it be reasonable to see that card in a standard legal set ?
For Hullbreacher its no, so the card is quite high on that scale, but there are a bunch of standard legal cards that in retrospective might be on that list as they proven to be problems in standard (as basically any card once was, when all sets were standard legal at some point).
Hullbreacher doesnt have a named mechanic, but its not hard to imagine the entire problem of "Replace draw with something else" as a mechanic that they have done on several cards and they all lead tot he same problems with Wheel effects stripping the hand away with the discard part and drawing no cards to replace them.
Simply call it "Replace draw mechanic", so you can give that a storm-scale rating
----
The irony being that a lot of "10" are actually reprinted in ModernHorizon and friends, as the mechanics associated to these are fairly often high caliber problem mechanics that produce some degenerate decks, which happen to be relevant in formats that already have them.
Its much more specific about standard to not reprint these mechanics (or at least make it unlikely, but unlikely just means, whenever Maro feels like it, its ignored), so with sets that ignore Standard, the storm-scale is more of an indicator what they more likely to do in such non-standard sets, as for standard legal sets they will avoid it.
Overall, the mechanics with a 10 have proven to be some kind of problem, and printing cards with that mechanic has quite a danger attached to it to repeat the problem.
In Modern Horizon especially they print cards that are more or less intentionally overpowered or support one of the mechanics that are a 10 on the storm-scale, which would otherwise not get new cards from standard legal sets.
For Commander decks the storm scale pretty much doesnt count at all, as they build some crappy preconstructed piles that work more or less and put whatever card in there.
The "accidents" happen to become competitive cards in Vintage formats , which includes Commander.
They by design break their own storm-scale, which is a bit ironic.
WUBRG#BlackLotusMatterWUBRG
๐ฎ๐ฎ๐ฎ #BlueLivesMatter ๐ฎ๐ฎ๐ฎ
In a competitive setting Prime is totally meaningless.
On Casual tables, if you just tutor lands, the biggest problem is that you tutor for the same lands every time, and the game becomes repetitive.
It does basically what Golos, Tireless Pilgrim is doing as a commander (the entire attacking for more lands is icing on the cake, with haste and all that).
So , there are a lot of cards that are not particularly powerful if your group has competitive decks, the worst crime against a casual table is to make boring games that play out the same every time (reason enough tutors produce so bad games, if they always go for the same stuff, if they tutor for specific answers, its less of a problem).
WUBRG#BlackLotusMatterWUBRG
๐ฎ๐ฎ๐ฎ #BlueLivesMatter ๐ฎ๐ฎ๐ฎ
Notion Thief at 2UB and as a 3/1 is specific enough that not all decks can run it with Wheel cards (as the color combinations restrict it).
Hullbreacher without flash and adding white and red cost (as white and red are the "treasure" colors). Could also just be red as a hate card.
At 2WR, this could have worked way more fair, simply because its more restrictive on decks by its colors and easier to handle as you cant just flash it in before your turn or in response to an opponent wheeling (which is one of the most frustrating plays that can happen and results in people not playing a wheel out of fear into open mana, and blue by all colors is the one that will have open mana the most, so its all awful problems combined).
----
There is no doubt they pushing the power creep pretty dreadful hard with specific cards.
Opposition Agent is on the same problem train, if it matters the entire game revolves around getting rid of these creatures, as they completely dead-lock a game for the opponents.
Being black is at least somewhat of a disadvantage, as blue is such a more profound overpowered color to begin with.
----
WUBRG#BlackLotusMatterWUBRG
๐ฎ๐ฎ๐ฎ #BlueLivesMatter ๐ฎ๐ฎ๐ฎ
Hullbreacher is simply better as winning the same turn with a storm like deck and putting it in many more (even mono blue) decks is a thing.
In the end, truly casual tables can just ignore the banned list anyway, as long as the deck is janky enough nobody cares.
----
They should simply stop designing cards that "stop" the card draw, its every time the same problem with Wheel of Fortune effects (could just ban all of them, at least the efficient ones).
----
And two more diversity hires , amazin
WUBRG#BlackLotusMatterWUBRG
๐ฎ๐ฎ๐ฎ #BlueLivesMatter ๐ฎ๐ฎ๐ฎ