So... would've indestructible on this be too much? I mean it's EXTREMELY difficult to kill a Tarrasque, which is classically killed by putting it into a Bag of Holding, then putting that Bag of Holding into another Bag of Holding. These are pretty much invulnerable.
For balance and flavor purposes, it could probably have indestructible even without the cast trigger if it shuffled itself into its owner's library if it dies.
And like I said, to push WotC's new keyword darling: Ward.
Feels like a first strike/double strike situation they're pushing, where ward is everywhere, and the stronger hexproof is delegated to a handful of cards in a set.
So... would've indestructible on this be too much? I mean it's EXTREMELY difficult to kill a Tarrasque, which is classically killed by putting it into a Bag of Holding, then putting that Bag of Holding into another Bag of Holding. These are pretty much invulnerable.
For balance and flavor purposes, it could probably have indestructible even without the cast trigger if it shuffled itself into its owner's library if it dies.
Tarrasque 6GGG
Legendary Creature - Dinosaur (Mythic Rare)
Tarrasque has haste and ward 10 if it was cast.
Whenever Tarrasque attacks, it fights target creature defending player controls. When it wakes, the countryside will lay in ruins.
10/10
Really big beater, but probably got kicked down from a more flavorful and stronger version. Still, big Timmy mythic is big Timmy mythic.
Tarrasque 6GGG
Legendary Creature - Dinosaur (Mythic Rare)
Tarrasque has haste and ward 10 if it was cast.
Whenever Tarrasque attacks, it fights target creature defending player controls.
When it wakes, the countryside will lay in ruins.
10/10
Really big beater, but probably got kicked down from a more flavorful and stronger version. Still, big Timmy mythic is big Timmy mythic.
Source: iyingdi