You posted in the Peasant spoiler thread by accident. Pointing this out since the previous entries are in the Pauper spoiler thread and you only addressed commons.
By the way, I noticed Flourishing Strike earlier. Anyone have any opinions on that? I kind of like how it is a passable card that does something beyond cycling in basically all green decks even when you cannot kill fliers with it. I would rather play a card that is more or less main-deckable, depending on your strategy, than something that you just cycle in bad match-ups.
Thunderous Orator... I am still not sold on the card. I run it, but it has been terribly unexciting for us. We're likely swapping it out for Barbed Spike.
I was actually curious and checked your white low cost creatures really quickly. I think this may be about the differences there: for instance, I have a lot more double-strike with which the guy synergizes really well. So, they may well be the right cut.
I am head of you and since I do not expect to do all my physical updates before AFR, I already added Bruenor to go with Reyav.
It was a bit amusing when Leelue did that 'what would a really good deck for Thunderous Orator look like' test draft that they shared with us. I happened to do something a bit similar for Thraben Watcher from this set by accident just now so I figured that I should share it.
Just for the record on that card, I did add Lightning Spear but mostly because I support equipment decks and wanted them to get another card which is not hugely over-costed to make active and has a solid alternative use in a pinch. It's another card that I would see as a roleplayer but not as exciting in itself.
Full set is out and *damn* they're delivering this time around.
Definite inclusions: Barbed Spike: The much-awaited Stormfront Pegasus with an upside. Also works very well with most of whites archetypes such as tokens and pants as a roleplayer. Lose Focus: A really good counterspell and I am running worse ones. Legion Vanguard: Such *fun*. Blazing Rootwalla: I welcome red 1-drops with easy requirements to make them good or interesting. Dragon's Rage Channeler: Ditto. Might have to decide on just one of the two. Flametongue Yearling: Red represents. Or has been needing stuff the most. Rakdos Headliner: I happen to have a suitable slot open.
Under consideration Glorious Enforcer: White getting its big finishers in check; both stabilizes you and ends the game quickly if left unanswered. Thraben Watcher: While tokens might benefit most from anthems, it's not as though there aren't other kinds of aggressive decks with many small creatures. Ghost-Lit Drifter: Could well force through a lot of damage in either mode. Hard Evidence: Blue really benefits from an effect like this. Also works with spells matter. Raving Visionary: In the kinds of decks where this would go, Delirium is easy to achieve. Tide Shaper: Not a true 1-drop outside the blue-mirror but nice regardless. Archfiend of Sorrows: Really fun black high end creature or reanimation target. Saved by the Unearth for value in the absence of a reanimation spell, too. Only slightly underwhelming effect. Break the Ice: I play with a snow C/Ube. This is basically 'destroy target basic land or destroy all basic lands'. Clattering Augur: Sure to have its uses. Loathsome Curator: A very decent body for the cost and not a bad Exploit effect. Necromancer's Familiar: Hard to kill flier even if you still need to keep mana open to do it and it costs a bit more than the white parallels. Nested Shambler: Decent baseline with an elevated ceiling. Sinister Starfish: Better in black and better effect than with the original. Vile Entomber: I have several archetypes that this guy would help be more consistent. Fast // Furious: Mostly a sweeper with an alternative mode. Gargadon: It's a very big lad that you can suspend early.
Goblin Traprunner: Is this our equivalent of a Goblin Rabblemaster or a Hero of Bladehold? Lightning Spear: Decent card that gives extra support to pants/equipment matters. Cheap to equip for once. Mine Collapse: Never underestimate free to cast removal. Abundant Harvest: Nice green cantrip. Bannerhide Krushok: The value. And not a bad baseline body, either. Foundation Breaker: Needed +1 toughness to win me over. But not bad by any means. Rift-Sower: In a sense, another 1-drop ramp spell to keep green the king of ramp. Scurry Oak: Gets its own counters easily. Timeless Witness: A lot of things that I personally want from a card but the extra mana might be too much. Tireless Provisioner: The trigger is definitely not niche since you don't rely on specific synergies for value. Urban Daggertooth: Another nice proliferate card. Lazotep Chancellor: That's not hard at all to do in these colours. Prophetic Titan: It's a nice body and versatile ETB effect with the potential for huge value. Ravenous Squirrel: Excellent hybrid card which does a lot for a 1-drop. Monoskelion: Very much under consideration. Ornithoper of Paradise: Really good if a bit more vulnerable colourless ramp card. Sanctuary Raptor: Crazy when enabled. Not a terrible baseline. Steel Dromedary: Fun.
Interesting: Abiding Grace: Build-around potential and just recycling basic 1-drops and gaining some life would not be bad, either. Blacksmith's Skill: It's a just really good, cheap protection spell. Constable of the Realm: Crazy if you can enable it properly but requires that support. Fairgrounds Patrol: Not really good enough at this point but it's a nice rate. Prismatic Ending: I don't like Converge but it's not terribad with just two colours. Scour the Desert: Still an interesting 'token reanimator' option even if token decks hardly play big creatures to go with it. Foul Watcher: Not a bad body once Delirium comes online. Parcel Myr: I kind of like it. Sweep the Skies: The 3-mana cast is not that bad already but not good enough by itself. Also decent at 4 mana in 3 colours. Gilt-Leaf Prowler: Can power stuff engines but too niche, probably. Kitchen Imp: Fun with Madness. A bit too underwhelming otherwise. Young Necromancer: Overcosted but out first reanimation on a stick. Arcbound Tracker: Interesting. Can trigger more than once a turn. Arcbound Whelp: In the right deck, being Modular might make it good enough. Captain Ripley Vance: Too hard to get value from with any consistency. Revolutionist: Somewhat overpriced without Madness but very good with Madness. Skophos Reaver: Another good deal with Madness. Fae Offering: Too niche but fun. Glinting Creeper: Boring but potentially huge. Herd Baloth: Too reliant on synergies despite the ceiling being amazing. Squirrel Sanctuary: Too dependent on open mana. Wren's Run Hydra: Traditional hydras are hard to evaluate. Arcus Acolyte: Really good if you make counters into an archetype with the push in this set. Batterbone: The equip cost kills it, though. Tormod's Cryptkeeper: Not a terrible card by itself but I discourage this level of GY hate.
The artifact duals: Potentially interesting.
Yeah, Barbed Point definitely had me going 'Finally!'. I also like how it works with both tokens and equipment matters which are key white-based archetypes.
Crawl the Desert looks like it could be interesting. 5 mana for a number of 1/1 birds equal to the toughness of a creature card that you exile from your GY. At four tokens, it would already be a more conditional but a mono-colour Migratory Route (without landcycling). Anything beyond that is probably christmas wonderland but in Selesnya, you would easily have access to some big butts to go with it.
There's definitely a ton of really great cards and designs. I don't think that I will go for the Ivy Lane combo package but for anyone with +1/+1 counters as an archetype, this ought to be a goldmine.
I might try Dragon's Rage Channeler just because the Surveil triggers are nice and while the Delirium effect is aggressive, I think it is suitable as a late pay-off in other decks, too. If the opponent does not have fliers, this guy will still be getting through unlike a lot of the other berserk creatures.
I was actually curious and checked your white low cost creatures really quickly. I think this may be about the differences there: for instance, I have a lot more double-strike with which the guy synergizes really well. So, they may well be the right cut.
It was a bit amusing when Leelue did that 'what would a really good deck for Thunderous Orator look like' test draft that they shared with us. I happened to do something a bit similar for Thraben Watcher from this set by accident just now so I figured that I should share it.
Coincidentally, it's also a pretty decent Thunderous Orator deck.
Definite inclusions:
Barbed Spike: The much-awaited Stormfront Pegasus with an upside. Also works very well with most of whites archetypes such as tokens and pants as a roleplayer.
Lose Focus: A really good counterspell and I am running worse ones.
Legion Vanguard: Such *fun*.
Blazing Rootwalla: I welcome red 1-drops with easy requirements to make them good or interesting.
Dragon's Rage Channeler: Ditto. Might have to decide on just one of the two.
Flametongue Yearling: Red represents. Or has been needing stuff the most.
Rakdos Headliner: I happen to have a suitable slot open.
Under consideration
Glorious Enforcer: White getting its big finishers in check; both stabilizes you and ends the game quickly if left unanswered.
Thraben Watcher: While tokens might benefit most from anthems, it's not as though there aren't other kinds of aggressive decks with many small creatures.
Ghost-Lit Drifter: Could well force through a lot of damage in either mode.
Hard Evidence: Blue really benefits from an effect like this. Also works with spells matter.
Raving Visionary: In the kinds of decks where this would go, Delirium is easy to achieve.
Tide Shaper: Not a true 1-drop outside the blue-mirror but nice regardless.
Archfiend of Sorrows: Really fun black high end creature or reanimation target. Saved by the Unearth for value in the absence of a reanimation spell, too. Only slightly underwhelming effect.
Break the Ice: I play with a snow C/Ube. This is basically 'destroy target basic land or destroy all basic lands'.
Clattering Augur: Sure to have its uses.
Loathsome Curator: A very decent body for the cost and not a bad Exploit effect.
Necromancer's Familiar: Hard to kill flier even if you still need to keep mana open to do it and it costs a bit more than the white parallels.
Nested Shambler: Decent baseline with an elevated ceiling.
Sinister Starfish: Better in black and better effect than with the original.
Vile Entomber: I have several archetypes that this guy would help be more consistent.
Fast // Furious: Mostly a sweeper with an alternative mode.
Gargadon: It's a very big lad that you can suspend early.
Goblin Traprunner: Is this our equivalent of a Goblin Rabblemaster or a Hero of Bladehold?
Lightning Spear: Decent card that gives extra support to pants/equipment matters. Cheap to equip for once.
Mine Collapse: Never underestimate free to cast removal.
Abundant Harvest: Nice green cantrip.
Bannerhide Krushok: The value. And not a bad baseline body, either.
Foundation Breaker: Needed +1 toughness to win me over. But not bad by any means.
Rift-Sower: In a sense, another 1-drop ramp spell to keep green the king of ramp.
Scurry Oak: Gets its own counters easily.
Timeless Witness: A lot of things that I personally want from a card but the extra mana might be too much.
Tireless Provisioner: The trigger is definitely not niche since you don't rely on specific synergies for value.
Urban Daggertooth: Another nice proliferate card.
Lazotep Chancellor: That's not hard at all to do in these colours.
Prophetic Titan: It's a nice body and versatile ETB effect with the potential for huge value.
Ravenous Squirrel: Excellent hybrid card which does a lot for a 1-drop.
Monoskelion: Very much under consideration.
Ornithoper of Paradise: Really good if a bit more vulnerable colourless ramp card.
Sanctuary Raptor: Crazy when enabled. Not a terrible baseline.
Steel Dromedary: Fun.
Interesting:
Abiding Grace: Build-around potential and just recycling basic 1-drops and gaining some life would not be bad, either.
Blacksmith's Skill: It's a just really good, cheap protection spell.
Constable of the Realm: Crazy if you can enable it properly but requires that support.
Fairgrounds Patrol: Not really good enough at this point but it's a nice rate.
Prismatic Ending: I don't like Converge but it's not terribad with just two colours.
Scour the Desert: Still an interesting 'token reanimator' option even if token decks hardly play big creatures to go with it.
Foul Watcher: Not a bad body once Delirium comes online.
Parcel Myr: I kind of like it.
Sweep the Skies: The 3-mana cast is not that bad already but not good enough by itself. Also decent at 4 mana in 3 colours.
Gilt-Leaf Prowler: Can power stuff engines but too niche, probably.
Kitchen Imp: Fun with Madness. A bit too underwhelming otherwise.
Young Necromancer: Overcosted but out first reanimation on a stick.
Arcbound Tracker: Interesting. Can trigger more than once a turn.
Arcbound Whelp: In the right deck, being Modular might make it good enough.
Captain Ripley Vance: Too hard to get value from with any consistency.
Revolutionist: Somewhat overpriced without Madness but very good with Madness.
Skophos Reaver: Another good deal with Madness.
Fae Offering: Too niche but fun.
Glinting Creeper: Boring but potentially huge.
Herd Baloth: Too reliant on synergies despite the ceiling being amazing.
Squirrel Sanctuary: Too dependent on open mana.
Wren's Run Hydra: Traditional hydras are hard to evaluate.
Arcus Acolyte: Really good if you make counters into an archetype with the push in this set.
Batterbone: The equip cost kills it, though.
Tormod's Cryptkeeper: Not a terrible card by itself but I discourage this level of GY hate.
The artifact duals: Potentially interesting.
I might try Dragon's Rage Channeler just because the Surveil triggers are nice and while the Delirium effect is aggressive, I think it is suitable as a late pay-off in other decks, too. If the opponent does not have fliers, this guy will still be getting through unlike a lot of the other berserk creatures.