In the super crazy times games could end by decking out, as people played so few win options in their decks (like just 4 Serras Angel) and if they got destroyed it was just over, so any card that could break that issue was far more valuable than players could even imagine today, as you are used to tuned decks thats have an overabundance of win options (like a planeswalker can just win on their own).
https://mtg.fandom.com/wiki/Banned_and_restricted_cards/Timeline
In the super crazy times games could end by decking out, as people played so few win options in their decks (like just 4 Serras Angel) and if they got destroyed it was just over, so any card that could break that issue was far more valuable than players could even imagine today, as you are used to tuned decks thats have an overabundance of win options (like a planeswalker can just win on their own).
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