I certainly think it is fun to have a Peasant cube with more focus on multicolored cards. It leads to decks which are stronger on average and rewards people for reading signals during draft.
For my cube, which is at 8 slots per guild (2 lands and 6 spells) and 512 cards (80/512 = 15.625%), I did eventually lean into Leelue's plan B.
I play a lot of cheaper artifact destruction where I can and cut a lot of the lower power 2-for-1s and early defensive cards. I try to keep out a lot of cards which profile as strictly "midrange" cards, since midrange decks have the ability to make so many cards work in their decks.
If you are looking to reduce your multicolor component, I also have a couple of suggestions:
1) Find land fixing outside of the guilds. The Thriving lands from Jumpstart are amazing and fit almost every deck. Vivid lands are good in almost every deck of the base color, but do have the potential to allow for "too many splashes."
2) Move theme support cards into mono-colored. Having some of the White +1/+1 support creatures from Khans would help take some burden off of the guild sections while also allow more interesting decks. A lot of random creatures have +1/+1 counters in Blue, Black, and Red.
For my cube, which is at 8 slots per guild (2 lands and 6 spells) and 512 cards (80/512 = 15.625%), I did eventually lean into Leelue's plan B.
I play a lot of cheaper artifact destruction where I can and cut a lot of the lower power 2-for-1s and early defensive cards. I try to keep out a lot of cards which profile as strictly "midrange" cards, since midrange decks have the ability to make so many cards work in their decks.
If you are looking to reduce your multicolor component, I also have a couple of suggestions:
1) Find land fixing outside of the guilds. The Thriving lands from Jumpstart are amazing and fit almost every deck. Vivid lands are good in almost every deck of the base color, but do have the potential to allow for "too many splashes."
2) Move theme support cards into mono-colored. Having some of the White +1/+1 support creatures from Khans would help take some burden off of the guild sections while also allow more interesting decks. A lot of random creatures have +1/+1 counters in Blue, Black, and Red.
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Outlaws of Thunder Junction
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor