I've started to think that splitting EDH is the only thing that makes sense. A game where you're supposed to handicap yourself in some unspecified way doesn't really make sense; I've had too many games where people have gotten mad because I played a particular card or whatever and, conversely, games where I've had no fun because the game wound up being too competitive. As far as the rules are concerned, all EDH is cEDH since all those strategies are legal; people try to say "oh but that's not power level 7" or whatever, but that doesn't actually mean anything.
Like others, though, I would question your proposed banlist.
Banning cards based on price doesn't make a lot of sense. Certainly from a game design/mechanical point of view, price is irrelevant.
Banning cards with combo potential is really hard. Yes, a lot of the cards you list can be used in combos but a) many of them are fine on their own and b) I'm pretty sure you can fine "worse" combos than those listed. Knowledge Pool for example is an awesome card that just happens to have a degenerate combo with a couple of others; honestly you'd be better off banning those things, IMO. Also, 6 mana! Why not Isochron Sceptre and/or Dramatic Reversal? Same with Doubling Season - it's pretty mana-intensive as combos go (and actually the more sensible thing there would be for it simply not to work with planeswalkers somehow). It's widely regarded that Exquisite Blood combos are pretty tame, too. Personally, I'm not a fan of combo in general, but I think you just have to accept that it's part of the game, and combos will exist; I wouldn't be too sad to see Exquisite Blood so, but it's non-trivial to pull something like that off and I don't think it's oppressive. Heck, I would kill Craterhoof way before that!
You're also listing cards like Expedition Map(!) or, say, Deadly Rollick there (I get the whole "free spells" thing, but a one-shot removal is hardly gamebreaking), but not Sol Ring (one of the biggest offenders!). And, does White really need to lose Smothering Tithe?
For the record, you're talking about "all this madness", but a lot of the biggest offenders IMO are very old cards. Yeah, they made a few questionable design choices recently (*cough* Hullbreacher) but I think you may have some rose-tinted nostalgia there. Honestly, games in general I find to be more fun when you don't really know what you're doing, and you may just be remembering days before you or the people you played with really knew about the more powerful strategies.
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Like others, though, I would question your proposed banlist.
Banning cards based on price doesn't make a lot of sense. Certainly from a game design/mechanical point of view, price is irrelevant.
Banning cards with combo potential is really hard. Yes, a lot of the cards you list can be used in combos but a) many of them are fine on their own and b) I'm pretty sure you can fine "worse" combos than those listed. Knowledge Pool for example is an awesome card that just happens to have a degenerate combo with a couple of others; honestly you'd be better off banning those things, IMO. Also, 6 mana! Why not Isochron Sceptre and/or Dramatic Reversal? Same with Doubling Season - it's pretty mana-intensive as combos go (and actually the more sensible thing there would be for it simply not to work with planeswalkers somehow). It's widely regarded that Exquisite Blood combos are pretty tame, too. Personally, I'm not a fan of combo in general, but I think you just have to accept that it's part of the game, and combos will exist; I wouldn't be too sad to see Exquisite Blood so, but it's non-trivial to pull something like that off and I don't think it's oppressive. Heck, I would kill Craterhoof way before that!
You're also listing cards like Expedition Map(!) or, say, Deadly Rollick there (I get the whole "free spells" thing, but a one-shot removal is hardly gamebreaking), but not Sol Ring (one of the biggest offenders!). And, does White really need to lose Smothering Tithe?
For the record, you're talking about "all this madness", but a lot of the biggest offenders IMO are very old cards. Yeah, they made a few questionable design choices recently (*cough* Hullbreacher) but I think you may have some rose-tinted nostalgia there. Honestly, games in general I find to be more fun when you don't really know what you're doing, and you may just be remembering days before you or the people you played with really knew about the more powerful strategies.