After putting it off for almost a decade, I finally pulled the trigger and decided to start making a Commander deck.
Ever since I saw Damia, Sage of Stone I knew I wanted to have her as my Commander. My main issue of all things is knowing what ratios to use. Since I've been slowly hoarding random cards that I thought would be useful for EDH, I've collected a pile of "goodstuff" that I would imagine are EDH staples or just good cards for the format.
Following is NOT a decklist, but a collection of cards that I have at my disposal for use in EDH that I thought would be good. The might not be. Reasoning will follow:
Pact of Negation: Emergency counter. Mana Drain: It's Mana Drain. Disallow: "I never want this ability to resolve" counter. Dissipate: "I never want to see this recur from the Graveyard" counter Fated Infatuation: Copy my best thing, plus Scry 2 if I want. Might cut this. Fact or Fiction: I originally ran this aside Gifts Ungiven until I learned it was banned. As for now it gives me value plus can put stuff in the Graveyard for later if I need it. Probably will cut this. Insidious Will: A lot of options for one card. Probably will use the second and third modes more than the first. Cryptic Command: Value town. Dig Through Time: Delve is broken. UU to draw 2 of 7 cards. Do I need bonus card draw with Damia? Probably not, but greed is the name of the game. Slaughter Pact: Emergency kill button. Vampiric Tutor: Control my next draw to be whatever I need at Instant speed. Chord of Calling: Follows up well to Chasm Skulker dying. Currently don't have much for it to hit though. Putrefy: Flexible kill spell or artifact breaker. Sultai Charm: Flexibility. Rite of Replication: Clone the best creature on the board (and late-game, do it 4 more times). Ugin's Insight: U[mana][mana]B[/mana]G[/mana] has some fatties available to it so why not capitalize on that fact and help stack my deck?
Future Sight: Play a card draw a card. A bit expensive though and with how much card draw Damia provides I might not need it. Necropotence: I'm already skipping my draw step. Might as well capitalize on it. Grave Pact: Good card. Not much synergy at the moment. Khalni Heart Expedition: Free ramp for playing the game. Sylvan Library: Draw manipulation or straight up draws if I like what I see. Growing Rites of Itlimoc: 3 mana to possibly draw a dude and turns into massive ramp if I get ahead in the game or crash Chasm Skulker into something.
Like I said, these are just bones. With these bones I hope to understand how to construct a skeleton, and later onto that skeleton graft flesh with other useful cards for the deck. But to continue the analogy, I have too many bones, and need to know which bones don't fit, and which bones I should use instead.
Normally I wouldn't make a thread for this, but looking at the Damia primer and a lot of other Damia decks, they're all a few years out of date. In those few years we've gotten hundreds of new cards for the potential toolbox and posts from 2-3 years ago won't take those and the possible synergies they bring into account.