That blue removal spell that makes you monarch is completely busted by the way. By far and large the best effect the monarch mechanic has been stapled onto so far at common. As some have indicated, you play this on your opponent's only creature and it's basically game. Murder plus draw 2 every turn for the rest of the game and the only way to break it up is easy to play around unless your opponent is on Tokens or a bunch of Flash creatures. It may be 2nd overall pick in blue and likely top5-10 in the entire format.
Just imagine what exactly needs to happen for you to still win the game if your opponent drops this on 3 on the play targeting your 2-drop and only creature in play.
Also, I just assumed it could only enchant your opponent's creatures because of how stupid it is that it gets around its own drawback when you target your own. Turns out you just drop this on your own 2-drop if your opponent didn't play one. How exactly do you not win the game if you cast this on 3? It's a common Palace Jailer. Better than that, actually. I'll take 2U over a 2/2 for 2WW I think.
Just imagine what exactly needs to happen for you to still win the game if your opponent drops this on 3 on the play targeting your 2-drop and only creature in play.
Also, I just assumed it could only enchant your opponent's creatures because of how stupid it is that it gets around its own drawback when you target your own. Turns out you just drop this on your own 2-drop if your opponent didn't play one. How exactly do you not win the game if you cast this on 3? It's a common Palace Jailer. Better than that, actually. I'll take 2U over a 2/2 for 2WW I think.
- Last Word