I definitely want to test this, but nor sure of it makes the final cut: Annoyed Altisaur: I can't really evaluate how good or mediocre this is yet. Filigree Familiar: Looks good all around, but not an auto include. Eyeblight Massacre: Compared to Fiery Cannonade this looks very sad. Good in GB, bad against G and overall good against tokens. Fleshbag Marauder: I'm actually not sure if this is that good. I do run the sacrifice theme, but this has always been nothing more than a decent card in the sets it's been in. Makeshift Munitions: High potential. I can't really evaluate it yet. Benevolent Blessing: Cho-Manno's Blessing only didn't remove itself and WW was a pain, but the new one actually keeps all your previous auras and it's 1W. I definitely would like to test this.
Note worthy, but probably not good enough: Skywhaler's Shot: 3 mana instant speed removal in white. Many of the creature u want to kill with a 3 mana removal have 3 power anyway and the added Scry 1 shouldn't be dismissed. Kitesail Skirmisher: A 3/1 4 mana Trained Condor wouldn't be something to get excited about, but it also has Encore for a reasonable price. Probably very interesting for people with a self mill theme.
Sidenote:
Art upgrade for: Fyndhorn Elves: Without the horrible From the Vault foliage. Cuombajj Witches: Just a very nice art.
is also a cmc 4 monarch creature. It can pretty esaily be killed though and doesn't block well. On the other hand monarch is really strong in aggressive red decks and the 5 power trampler has an ez time to retake the crown.
The blue admiral seems pretty strong as well.
Btw. Fiery Cannonade is pretty sick. A 3 mana instant speed Pyroclasm is very strong for non-creature-based red decks, e.g. UR.
The Dino is probably the best non-hexproof ramp target we got so far. The main problem with ramp targets in pauper is that they will trade 1v1 vs a removal thaat was most likely way cheaper. The Dino gets around that with Cascade. Sure you can whiff and hit a mana elf, but you would have drawn the elf otherwise. It's also only 1 additional mana to what a 6/5 trample reach would be worth on it's own. cmc 7 makes sure that you can hit anything, even a 6 drop. Sadly it's still pretty much the only good common ramp target in green. I do still think that e.g. Havenwood Wurm is playable, because it will likely have at least killed an attacker before it gets removed.
Seems like we got a version of Infest in Eyeblight Massacre. Sadly it's cmc 4, while it could actually be abused in BG with some elves, but is also bad against Green.
Why would u want a 5 mana version of the 4 mana monarch creatures, just because it's colorless over a 3 mana removal, that is probably just the best monarch card so far.
actually it doesnt matter if its a creature that grants monarch or not. i know its kinda unintuitive, but youll stay monarch when the creature gets killed.
not sure i will run this removal, its useless unless you can defend againt the other creatures opp might have.
I know, but let's say your opponent has 1 creature and you play Thorn of the Black Rose or Palace Guard, then your opponent can remove that and attack to become monarch. If your opponent only has 1 creature and you play Fall from Favor, there is no way to steal your Crown. Also it's worded in a way, that your opponent has to untap with the crown to untap the creature, which gives you an opportunity to get get it back during your turn.
No it isn't. The basement for a normal limited deck is a mix of creatures and removal. Protection effects as well as any further type of archetype specific cards are optional and have to be drafted with a specific reason in mind.
The only slightly interesting one is Skaab Goliath, but it's again one of these weird cards, that would be great as a control finisher, but requires a certain creature count or active self mill cards.
Ez auto include:
Fall from Favor: Izor and me explained in detail why this is a staple.
Very likely:
Azure Fleet Admiral: This is on the same level as Thorn of the Black Rose/Palace Sentinels
Fiery Cannonade: I think this is huge for the decks that want it.
Crimson Fleet Commodore: This is worse than the other 4 mana monarch creatures, but it's still 4 mana red really wants to be monarch IMHO.
I definitely want to test this, but nor sure of it makes the final cut:
Annoyed Altisaur: I can't really evaluate how good or mediocre this is yet.
Filigree Familiar: Looks good all around, but not an auto include.
Eyeblight Massacre: Compared to Fiery Cannonade this looks very sad. Good in GB, bad against G and overall good against tokens.
Fleshbag Marauder: I'm actually not sure if this is that good. I do run the sacrifice theme, but this has always been nothing more than a decent card in the sets it's been in.
Makeshift Munitions: High potential. I can't really evaluate it yet.
Benevolent Blessing: Cho-Manno's Blessing only didn't remove itself and WW was a pain, but the new one actually keeps all your previous auras and it's 1W. I definitely would like to test this.
Note worthy, but probably not good enough:
Skywhaler's Shot: 3 mana instant speed removal in white. Many of the creature u want to kill with a 3 mana removal have 3 power anyway and the added Scry 1 shouldn't be dismissed.
Kitesail Skirmisher: A 3/1 4 mana Trained Condor wouldn't be something to get excited about, but it also has Encore for a reasonable price. Probably very interesting for people with a self mill theme.
Sidenote:
Art upgrade for:
Fyndhorn Elves: Without the horrible From the Vault foliage.
Cuombajj Witches: Just a very nice art.
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The blue admiral seems pretty strong as well.
Btw. Fiery Cannonade is pretty sick. A 3 mana instant speed Pyroclasm is very strong for non-creature-based red decks, e.g. UR.
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Pauper Cube & Artifact Pauper Cube & Multiplayer Cube
Interested in building your own Pauper Cube? Take a look at some of the lists and the following project: The "Evaluate Everything" Project (updated to M21/JMP)
Pauper Cube & Artifact Pauper Cube & Multiplayer Cube
Interested in building your own Pauper Cube? Take a look at some of the lists and the following project: The "Evaluate Everything" Project (updated to M21/JMP)
Pauper Cube & Artifact Pauper Cube & Multiplayer Cube
Interested in building your own Pauper Cube? Take a look at some of the lists and the following project: The "Evaluate Everything" Project (updated to M21/JMP)
I think it's an easy staple.
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http://mythicspoiler.com/cmr/cards/fallfromfavor.jpg
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Cascade is really hard to evaluate. It's definitely a cool mechanic to see on commons, but I think they require testing to evaluate their playability.
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Interested in building your own Pauper Cube? Take a look at some of the lists and the following project: The "Evaluate Everything" Project (updated to M21/JMP)
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The only slightly interesting one is Skaab Goliath, but it's again one of these weird cards, that would be great as a control finisher, but requires a certain creature count or active self mill cards.
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