Sweet thanks. While I don't like the story of current magic overall, I do like the lore of almost every plane so I plan on running an mtg tabletop game. I thought about using the planar chaos die to decide if they successfully walk where they wanna go, but I might make it a skill so the players have some say so on how good they are.
The second question is a bummer, but gives me a little wiggle room to handwave what I need...even though none of my players know the lore so it wouldn't matter anyway.
So I haven't paid any attention to the lore in forever, and I no nothing of how the Spark got changed other than making planeswalkers weak enough to be made into cards to make money, so I have a couple of questions.
1. Do planeswalkers get better at walking or is it more related to if you know the plane you are walking to.
2. Can they still carry people with them? I know Old walkers were able to carry people from place to place with them.
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The second question is a bummer, but gives me a little wiggle room to handwave what I need...even though none of my players know the lore so it wouldn't matter anyway.
1. Do planeswalkers get better at walking or is it more related to if you know the plane you are walking to.
2. Can they still carry people with them? I know Old walkers were able to carry people from place to place with them.