2. On the other hand, the bolt lands are a lot more interesting - I like how a powerful spell (7-8 cost) could also be a land and could significantly help smooth out draws are incentive decks to play more 6-7 drops and present more interesting games. I've found 5-6 mana planeswalkers/ spells to be alot less interesting in eternal formats because of the balance of having enough lands to reach the mana to consistently cast the spells vs not drawing too many lands to not get flooded to be incredibly difficult.
Quote from rantipole »Thanks once again for doing these. You do such a great service to the community by writing the Previews.
Very surprised to not see Kargan Intimidator and Sea Gate Stormcaller and surprised to see Hagra Mauling and Roil Eruption on this list. Intimidator looks like a better red 2-drop than a few that are commonly run. Stormcaller has a really high ceiling by pairing it with Recall, Walk, or a Tutor.