We already kinda do have level up in Standard though - it's not called that any more, now it's just an overcosted activated ability on a cheap creature that gives it a moderate stat boost or powerful effect later in the game.
Am I only one completely bored with +1/+1 counter themes in every set? Cant we do some other means of creature enhancement for a change? For instance, threshold was super fun and unique.
Threshold seems like it would be really easy to turn on in certain color pairings (UB or BG, definitely), and less easy in others, who would have to put cards there after they died in combat.
Getting major Alien vibes from that token artwork.
I'm having a hard time decided which I want to play more - Ezuri, Claw of Progress counters EDH, or this thing, with maybe Reyhan, Last of the Abzan in the 99. There's more support for counters in UG, especially with proliferate, but I kinda wanna see what a Golgari build would look like.
Private Mod Note
():
Rollback Post to RevisionRollBack
Orzhova - From cradle to grave and back again.
To post a comment, please login or register a new account.
I prefer the aesthetic of Level Up, though.
Threshold seems like it would be really easy to turn on in certain color pairings (UB or BG, definitely), and less easy in others, who would have to put cards there after they died in combat.
I'm having a hard time decided which I want to play more - Ezuri, Claw of Progress counters EDH, or this thing, with maybe Reyhan, Last of the Abzan in the 99. There's more support for counters in UG, especially with proliferate, but I kinda wanna see what a Golgari build would look like.