One of my favorite games was a comeback victory after i mulled to 4. If you don't want varience don't play card games. If I brick on my third land 5 draws in a row do you mind if I just search for one on my next draw? Dumb.
I don't play with free mulls. I never have and never will... but that variance is specifically what makes magic such a frustrating game sometimes. I don't make a really fun deck with so many cool synergies to lose because I get statistically unlucky. Mulling to 4 or 5 is usually a loss, and really sucks the fun out of a match. Imagine even being the opponent to someone who mulls.... I don't cube JUST to win... I cube to win AND play interesting games of magic. Winning in the finals because my opponent gets land screwed game 1 and mulls to 4 game 2 has happened before and is really horrible and vice versa.
I can absolutely see why people play with free mulligans. I personally don't because I like honoring the rules of magic, but I certainly wouldn't call that sort of thinking dumb.
PS. I cubed the other night with the new MDFCs and didn't care for them. That whole argument about mulling and keepable hands was cute, but I found that it didn't really make a big difference... Started a cool conversation though.
I am half tempted to take 2 MDFCs of each color, add them to the pool of my next draft, and just see how they play out. I have to imagine that MDFCs will lead to less mulligans, which will in turn promote smoother game play. I don't mind sacrificing a little power to add some versatility and a higher percentage of "keepable" hands. However, I'm not convinced of how much of a percentage it'll actually add. Is it really worth it. Obviously, "getting there" with a 17 lands and powerful spells will always feel better than playing a MDFC or two.
Who knows...? It's a cool argument to have and I've heard great things about how they play out. I think it's worth testing. I'm never opposed to depowering to promote smoother gameplay.
Would people really miss Gods Willing (an effect I am playing, especially for the aura decks) if I replace it with Sejiri Shelter? Is the 1 extra mana worth a potential smoother draw. A 2 lander with Gods Willing vs a 2 lander with Sejiri Shelter.. which one is more keepable? Maybe you draw lands and have a slightly overcosted protection spell, but if you whiff, you have an out and didn't have to mull and start the game with 1 less card.
I decided that the whole colorlessthink twice thing is better than I thought and will try it. I love decks like boros control. The instant speed on, say, the front half of a white version of think twice isn't *that* much of a big deal, but being able to fit in 2 mana instead of 3 on a second turn might be more valuable than it seems.
If Harmonize is good enough to be a staple I think a colorless version of a different reasonable standard playable would make a decent number of naya colored decks.
I couldn't imagine running arcane encyclopedia. What is the gameflow that allows this card to be good? And I'm the guy who is re-adding capsize.
I've never played a card like the Encyclopedia before. It seems a bit clunky, but I like the concept of repeatable colorless draw. It may end up being way too slow, but my interest in these effects make me want to at least try them and see how they work in the nonblue decks.
I'm becoming more fond of these colorless card advantage cards. It's a cool way to support some of the nonblue control archetypes. I'm going to be adding cards like Bonder's Ornament, Sunset Pyramid, and Arcane Encyclopedia in my next update.
With that being said, I like this Spare Supplies card. Not sure if I like it more than the previous 3 I mentioned, but I'm not going to just gloss over these type of effects anymore like I used to.
You think landfall is a staple mechanic? I'm surprised by that. It's a one trigger a turn (for the most part). I feel like landfall cards lose steam relatively quickly.
The parasitic nature of this set hinders our playables for sure, but I haven't been that impressed with much else.
Considering we have been hand fed some serious power creep over the past couple years, I guess I can't be too disappointed for a weaker set for us.
I don't play with free mulls. I never have and never will... but that variance is specifically what makes magic such a frustrating game sometimes. I don't make a really fun deck with so many cool synergies to lose because I get statistically unlucky. Mulling to 4 or 5 is usually a loss, and really sucks the fun out of a match. Imagine even being the opponent to someone who mulls.... I don't cube JUST to win... I cube to win AND play interesting games of magic. Winning in the finals because my opponent gets land screwed game 1 and mulls to 4 game 2 has happened before and is really horrible and vice versa.
I can absolutely see why people play with free mulligans. I personally don't because I like honoring the rules of magic, but I certainly wouldn't call that sort of thinking dumb.
PS. I cubed the other night with the new MDFCs and didn't care for them. That whole argument about mulling and keepable hands was cute, but I found that it didn't really make a big difference... Started a cool conversation though.
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
Who knows...? It's a cool argument to have and I've heard great things about how they play out. I think it's worth testing. I'm never opposed to depowering to promote smoother gameplay.
Would people really miss Gods Willing (an effect I am playing, especially for the aura decks) if I replace it with Sejiri Shelter? Is the 1 extra mana worth a potential smoother draw. A 2 lander with Gods Willing vs a 2 lander with Sejiri Shelter.. which one is more keepable? Maybe you draw lands and have a slightly overcosted protection spell, but if you whiff, you have an out and didn't have to mull and start the game with 1 less card.
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
I've never played a card like the Encyclopedia before. It seems a bit clunky, but I like the concept of repeatable colorless draw. It may end up being way too slow, but my interest in these effects make me want to at least try them and see how they work in the nonblue decks.
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
With that being said, I like this Spare Supplies card. Not sure if I like it more than the previous 3 I mentioned, but I'm not going to just gloss over these type of effects anymore like I used to.
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
The parasitic nature of this set hinders our playables for sure, but I haven't been that impressed with much else.
Considering we have been hand fed some serious power creep over the past couple years, I guess I can't be too disappointed for a weaker set for us.
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!