Deep Analysis > Fall from Favor - More slick removal for blue. I saw a post a while back ragging on Deep Anal and I can't really argue against it. It's not like F3 doesn't draw cards either. Cunning Sparkmage > Coastline Marauders - I want more aggro 3's. Sparkmage seems like the least fun of the non-attacking 3's so it gets the cut. Sulfurous Blast > Toggo, Goblin Weaponsmith - Sick card. Red can stand to have more creatures. Tomebound Lich > Araumi of the Dead Tide - Lich is obviously good value, but this is spicier and that's important to me in a guild card. I like the art on Baleful Strix too much also. Penumbra Spider > Halana, Kessig Ranger - It's sick. Spider seems like an easy swap. Not that I dislike it, just that I like Halana better. Iwamori is also on the chopping block but if anything I'd just swap him back to green Calciderm (I've forgotten it's name) Mist Raven > Merchant Raiders - I don't know if this is an upgrade in power, but I'm willing to try it. The number of pirates in my list is slowly creeping up (5 blue, 2 red) so there is a non-zero chance of getting more than one guy with this. Basalt Monolith > Guildless Commons - I think lands are easier to play than the Monolith, and one karoo takes up less space than a full cycle. Fireball > Crimson Fleet Commodore - This seems like an awesome curve topper for red aggro decks. Who else is better placed to keep the crown? ob Nixilis, the Hate-Twisted -> Feast of Succession - I've said my piece on this. It's good.
Cards I like but haven't added: Breeches, Brazen Plunderer - waiting in the wings for more good red pirates. Kangee, Sky Warden - impressive but I don't want to cut any of my UW cards Prava of the Steel Legion - If blocking tokens is too much of a clog I could see swapping this for Intangible Virtue. I'd actually have to play with my cube to know :^) Armix, Filigree Thrasher - The support isn't there yet, but maybe in a year or two we'll have enough coloured artifacts scattered around that this can start spitting out Disfigures >30% of the time. Shimmer Myr - I like it (and the art is slick) but see Amix. I look forward to the day when I finally add this. Tormod, the Desecrator - I think as magic's design space grows, the grave as a resource will become more and more prominent. At some point this may creep into the mainstream. Fun with Dr Teeth.
I do worry that the density of Monarch may be too high now. I don't know if I want it coming up every game. Again, I'd have to actually playtest to know.
21 creatures don't die to Feast of Succession in my cube, 18 of which can actually attack (not walls). Over half of those are green.
16 cards have haste.
3 manlands.
246 creatures, 16% of which are any good in the face of that card. I'll slam that in any non-aggro black deck happily. Playing with wraths in your hand feels unfair, like you get to decide when the game ends and you're in control. You don't have to be some creatureless control deck to profit from it, just having the option to wrath means you can never truly fall behind.
Merchant raiders looks meh to me. Compare it to the cards white gets for less (banisher priest, et al). I wouldn't expect it to trigger after the etb very often.
Breeches is pretty cool if you're pushing midrange red. Coastline Marauders is sweet.
Excited to see the return of "this is probably fine for multiplayer but broken in 1v1 limited" uncommons.
I don't think Halana is particularly win-more. 4 for a 3/4 reach is perfectly serviceable when you're behind, and can easily break a board stall in one more turn.
Cunning Sparkmage > Coastline Marauders - I want more aggro 3's. Sparkmage seems like the least fun of the non-attacking 3's so it gets the cut.
Sulfurous Blast > Toggo, Goblin Weaponsmith - Sick card. Red can stand to have more creatures.
Tomebound Lich > Araumi of the Dead Tide - Lich is obviously good value, but this is spicier and that's important to me in a guild card. I like the art on Baleful Strix too much also.
Penumbra Spider > Halana, Kessig Ranger - It's sick. Spider seems like an easy swap. Not that I dislike it, just that I like Halana better. Iwamori is also on the chopping block but if anything I'd just swap him back to green Calciderm (I've forgotten it's name)
Mist Raven > Merchant Raiders - I don't know if this is an upgrade in power, but I'm willing to try it. The number of pirates in my list is slowly creeping up (5 blue, 2 red) so there is a non-zero chance of getting more than one guy with this.
Basalt Monolith > Guildless Commons - I think lands are easier to play than the Monolith, and one karoo takes up less space than a full cycle.
Fireball > Crimson Fleet Commodore - This seems like an awesome curve topper for red aggro decks. Who else is better placed to keep the crown?
ob Nixilis, the Hate-Twisted -> Feast of Succession - I've said my piece on this. It's good.
Cards I like but haven't added:
Breeches, Brazen Plunderer - waiting in the wings for more good red pirates.
Kangee, Sky Warden - impressive but I don't want to cut any of my UW cards
Prava of the Steel Legion - If blocking tokens is too much of a clog I could see swapping this for Intangible Virtue. I'd actually have to play with my cube to know :^)
Armix, Filigree Thrasher - The support isn't there yet, but maybe in a year or two we'll have enough coloured artifacts scattered around that this can start spitting out Disfigures >30% of the time.
Shimmer Myr - I like it (and the art is slick) but see Amix. I look forward to the day when I finally add this.
Tormod, the Desecrator - I think as magic's design space grows, the grave as a resource will become more and more prominent. At some point this may creep into the mainstream. Fun with Dr Teeth.
Cards that are cute but not what I want:
Juri, Master of the Revue - too much work required. Not impactful on its own.
Imoti, Celebrant of Bounty - I want to like this but I think the format isn't set up for it.
Frenzied Saddlebrute - In a larger cube I'd add it happily.
Thalisse, Reverent Medium - This chick should move to the north pole because she's BUILT FOR CHRISTMAS.
I do worry that the density of Monarch may be too high now. I don't know if I want it coming up every game. Again, I'd have to actually playtest to know.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
16 cards have haste.
3 manlands.
246 creatures, 16% of which are any good in the face of that card. I'll slam that in any non-aggro black deck happily. Playing with wraths in your hand feels unfair, like you get to decide when the game ends and you're in control. You don't have to be some creatureless control deck to profit from it, just having the option to wrath means you can never truly fall behind.
This set is sick.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
Speaking of neat:
IMOTI
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
Monarch is risky enough that i think a 3 mana sorcery speed soft removal spell is fair.
Throneguard might be cool but it's not very sexy.
I like the legendary black artifact creature as part of a future artifacts theme once more pushed coloured artifacts are around.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
The rock goblin is sweet. Lots of good red midrange cards getting printed.
The monarch enchantment looks sweet. I don't want to cut my other blue removal spells. Maybe it's finally time to say goodbye to deep anal...
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
Breeches is pretty cool if you're pushing midrange red. Coastline Marauders is sweet.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
I don't think Halana is particularly win-more. 4 for a 3/4 reach is perfectly serviceable when you're behind, and can easily break a board stall in one more turn.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.