Oh, man, I didn't even notice that Slaughter the Strong was downgraded until people started talking about considering it. As a card I've actually played in Commander, I can say it has both arguments for and against. Like any wrath, you have to play it when it does more damage to your opponent than you. Unlike most other wraths, it gives your opponent a choice. It does punish the +1/+1 counter, big stompy, and token swarm archetypes rather well; any creature with 5+ power automatically dies, and they can either keep one 4 power or a couple smaller creatures, but they get the choice, rather than you, so they will pick whatever hurts them the least. It also can make them decide between their mana dorks or the one guy they ramped into with said mana dorks. However, at three mana, you can often play this and then follow it up with either another threat or a piece of spot removal to really swing things in your favor. This is not a "cast it and win" card - it very much will test the skill of the person playing it to wait for the opportune moment, perhaps allowing you to clear just enough of a path to punch through for lethal. So, low floor, high ceiling. But also a rather unique effect in our environment. I too am considering it but don't know if it'll stay or not. I will say in Commander it is usually fairly effective at wiping people's boards, but those boards tend to be higher power than ours.
Feast of Succession is also getting a bit of talk, but honestly, I like it less. I prefer my wraths to be less than six mana, especially if they aren't unconditional or one-sided. If this were Languish, I would run it in a heartbeat, but two extra mana is a lot to ask. There will be games where you really need to cast it now but only have five mana. I'd rather the cheaper cost without the card draw. The closest thing to this in my cube is Slice and Dice, which is essentially the same cost for the same wrath, but it offers a much more flexible card because you can cycle for 2R to draw a card and top off 1 damage to each creature (perhaps post combat to even kill bigger things). For everyone who's been extolling the flexibility of the MDFCs from Zendikar, I'd recommend Slice and Dice over Feast of Succession.
So, cards I'm considering:
- Slaughter the Strong - (See above)
- Halana, Kessig Ranger - Four mana is a tough spot, but Reach is becoming more relevant, and a repeatable damage/removal source each time you drop a creature seems good. It's also one-sided, not actual fight, so there is little risk, and it plays well with deathtouch.
- Araumi of the Dead Tide - Exile one seems like a low price to flashback a creature from the graveyard with haste. Especially with good ETBs. Shriekmaw could be super potent with this.
- Coastline Marauders - In theory, it should always attack as at least a 3/3 trample, gets really big in the late game, and goes well with any pump or +1/+1 counters. It does have built-in recursion with haste, and even if it's a bit expensive, it is even more deadly by the time you can pay that cost. And it pairs well pre-combat with Slaughter the Strong.
- Malcolm, Keen-Eyed Navigator - Flying ramp? It's a weird card, but I've been least pleased with my blue section and might give it a try.
Haha - Rograkh, Son of Rohgahh is a 0 mana with first strike, menace, and trample. The only downside is it's a 0/1. Anyone run enough pump effects or equipment to want to try this? I think it's a hilarious design, but most of the time it will just be a 0/1 for me, which is sadly useless.
And now we have another flyer signpost in Radiant, Serra Archangel. Sadly 6W mana. Plus the Maelstrom Colossus at 8. I hope we start getting some cheaper commons/uncommons.
Yeah, Siana, Eye of the Storm could be an interesting signpost card for the flying archetype (one that we've been getting quite a few signposts for lately), but I agree four mana might be a little too much. Especially because in a vacuum, you only get to Scry 1. With more flyers, it's good, but at that point you might be smashing for enough damage that the bigger scry doesn't matter. Maybe if it was bigger than a 3/2.
Two months later, and we're finally going to get traction in this thread again - provided we get better than an eight mana, virtually uncastable kraken. I'm actually curious to see what this set brings for peasant, given they've described it as a more casual environment.
Feast of Succession is also getting a bit of talk, but honestly, I like it less. I prefer my wraths to be less than six mana, especially if they aren't unconditional or one-sided. If this were Languish, I would run it in a heartbeat, but two extra mana is a lot to ask. There will be games where you really need to cast it now but only have five mana. I'd rather the cheaper cost without the card draw. The closest thing to this in my cube is Slice and Dice, which is essentially the same cost for the same wrath, but it offers a much more flexible card because you can cycle for 2R to draw a card and top off 1 damage to each creature (perhaps post combat to even kill bigger things). For everyone who's been extolling the flexibility of the MDFCs from Zendikar, I'd recommend Slice and Dice over Feast of Succession.
So, cards I'm considering:
- Slaughter the Strong - (See above)
- Halana, Kessig Ranger - Four mana is a tough spot, but Reach is becoming more relevant, and a repeatable damage/removal source each time you drop a creature seems good. It's also one-sided, not actual fight, so there is little risk, and it plays well with deathtouch.
- Araumi of the Dead Tide - Exile one seems like a low price to flashback a creature from the graveyard with haste. Especially with good ETBs. Shriekmaw could be super potent with this.
- Coastline Marauders - In theory, it should always attack as at least a 3/3 trample, gets really big in the late game, and goes well with any pump or +1/+1 counters. It does have built-in recursion with haste, and even if it's a bit expensive, it is even more deadly by the time you can pay that cost. And it pairs well pre-combat with Slaughter the Strong.
- Malcolm, Keen-Eyed Navigator - Flying ramp? It's a weird card, but I've been least pleased with my blue section and might give it a try.
Cards that don't quite make it:
- Feast of Succession - (See above)
- Kangee, Sky Warden - Five mana in a crowded, quite competitive guild; also like our 5th/6th/somethingth flying-matters lord/card. I'm running Empyrean Eagle at three mana but not Thunderclap Wyvern, Watcher of the Spheres, Kangee's Lieutenant, Windstorm Drake, Siani, Eye of the Storm, Sprite Noble, Jubilant Skybonder, or the parasitic Favorable Winds. I'd absolutely take the Wyvern over this.
- Toggo, Goblin Weaponsmith - It's funny, but you need landfall and then two mana and a tap-able creature for a shock. I mean, it can hit players, which is good, but it just feels a little too Rube Goldberg to me.
- Tuya Bearclaw - Gruul is a crowded guild, and I like my other options better.
- Shimmer Myr - Also didn't catch the downshift here. My peasant cube simply doesn't have enough artifacts to make this effective; my Tiny Leaders cube is a different story.
- Reyav, Master Smith - Awesome ability, stupid good with Loxodon Warhammer, but i just don't have enough of an aura/equipment theme going to slot it in.
2023 Average Peasant Cube|and Discussion
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2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter