I think this is a different answer based on a few things:
How dependent is your deck on your Commander?
If your deck is highly reliant on your Commander - say a Meren, or Nemata, Grove Guardian deck, you may be more likely to play it more often - especially if it's a Commander that can ensure you insane value the longer the game goes on?
How much value do you expect to get out of your Commander?
Casting Isamaru, Hound of Konda for the third or fourth time may not be quite so exciting - Commanders like Meren only get better as the game goes on, so replaying Meren late game to recur a massive end-game threat can still be quite valuable.
How much card draw do you run?
If you run out of things to do, you're more likely to have that extra mana lying around to replay your Commander. This is especially true if you've actually cut card draw, because you're relying on your Commander to provide some of the Card draw for you. Even if your Commander isn't central to the deck, you may be more likely to replay it if it's a key part to getting that engine running.
How much ramp do you run?
Quite simply, if you have 30 mana lying around, and extra 2-6 might not mean that much.
How many board wipes are played in a game?
So the way this is worded makes it sound like people shouldn't play around board wipes as much, but I take this result to mean that people need to play more board wipes overall.
I tend to run 3 boardwipes per deck, if able - it can shift a bit depending on the deck, and go anywhere from 2 to 5, but 3 is my starting point. I also like to draw cards, and occasionally run some narrow tutors. Often I look for boardwipes with synergy, and that I might be able to recur.
If I see a third of my deck in a game (which, given starting 7 cards, and say... 10 turns, and that I should be trying to draw at least one extra card per turn (in order to play both a land + card per turn) - seeing a third of my deck is not unreasonable. Given those assumptions - I should, on average, see a board clear in my hand.
Now, each of the other three players should be doing the same - which means in theory - each of them should see a board clear. In theory, there should be roughly 4 available board clears in any given game.
I'll be the first to say that that theory doesn't match up with what I see played. Partially, because I know that some of my opponents aren't running 3 board clears. Some of them aren't drawing enough cards. If they die to not having a boardwipe - they should probably look into that.
How many turns does a game last?
This is highly dependent on the meta. In fact, all of the other question's answers are HEAVILY influenced by this question alone. If you're playing a turn 5 tuned meta with combo - everything changes compared to a turn 10-15 battlecruiser slugfest. More turns = more mana, and more opportunities to do ANYTHING.
Also, this is the most useless question there is. There is no reason to average a battlecruiser turn count with a tuned combo meta turn count, and that's not even getting into cEDH. I've played games that have gone over 25 turns. I've played some that ended at turn 5. They were very different metas, and very different ideas of fun, and they belong nowhere near to influencing each others metrics in this category.
How many attacks are made in a game? How many by a single player?
I feel this answer changes if you're in a combo meta or not.
How man my spells which cost 6+ are cast by a player or in the while game?
I... question this one. Frost Titan is a 6+ cost spell. Ulvenwald Hydra is a 6+ cost spell. Are they specifically talking about instant/sorcery haymakers? I might get behind it if it was only non-creature spells, but even then a good number of upper end wraths can fit in the 6+ range, and those aren't game enders.
How often do you cast your commander?
I think this is a different answer based on a few things:
How many board wipes are played in a game?
So the way this is worded makes it sound like people shouldn't play around board wipes as much, but I take this result to mean that people need to play more board wipes overall.
I tend to run 3 boardwipes per deck, if able - it can shift a bit depending on the deck, and go anywhere from 2 to 5, but 3 is my starting point. I also like to draw cards, and occasionally run some narrow tutors. Often I look for boardwipes with synergy, and that I might be able to recur.
If I see a third of my deck in a game (which, given starting 7 cards, and say... 10 turns, and that I should be trying to draw at least one extra card per turn (in order to play both a land + card per turn) - seeing a third of my deck is not unreasonable. Given those assumptions - I should, on average, see a board clear in my hand.
Now, each of the other three players should be doing the same - which means in theory - each of them should see a board clear. In theory, there should be roughly 4 available board clears in any given game.
I'll be the first to say that that theory doesn't match up with what I see played. Partially, because I know that some of my opponents aren't running 3 board clears. Some of them aren't drawing enough cards. If they die to not having a boardwipe - they should probably look into that.
How many turns does a game last?
This is highly dependent on the meta. In fact, all of the other question's answers are HEAVILY influenced by this question alone. If you're playing a turn 5 tuned meta with combo - everything changes compared to a turn 10-15 battlecruiser slugfest. More turns = more mana, and more opportunities to do ANYTHING.
Also, this is the most useless question there is. There is no reason to average a battlecruiser turn count with a tuned combo meta turn count, and that's not even getting into cEDH. I've played games that have gone over 25 turns. I've played some that ended at turn 5. They were very different metas, and very different ideas of fun, and they belong nowhere near to influencing each others metrics in this category.
How many attacks are made in a game? How many by a single player?
I feel this answer changes if you're in a combo meta or not.
How man my spells which cost 6+ are cast by a player or in the while game?
I... question this one. Frost Titan is a 6+ cost spell. Ulvenwald Hydra is a 6+ cost spell. Are they specifically talking about instant/sorcery haymakers? I might get behind it if it was only non-creature spells, but even then a good number of upper end wraths can fit in the 6+ range, and those aren't game enders.
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