Well, Saffron Olive (Seth) of MTG Goldfish tweeted that it is simply because Commander/EDH players are playing EDH because they don't want to be competitive, so there is nothing WoTC can do about it.
I have a slightly different perspective, and that is about how WoTC has pushed new players towards Commander. I don't think all these new players are just non-compedative but more that there is no way to be a casual standard player. You have to learn the metagame, then get all the best (expensive) cards then learn to play against all the best cards. All before you actually know if you will like MTG long term. Plus will you move onto a new deck once your current one rotates? (Keep in mind I am talking about paper not Arena)
For Commander you buy one of the pre-cons and just start playing and either you like it or you don't or.. better yet you like it but want to improve the deck or swap to a new commander etc. Honestly, I wouldn't recommend Commander to a new player, it creates such hard to understand boardstates with ancient cards that interact strangely with the rules and basically anything goes as far as broken combos goes. I'd prefer players play a few standard seasons first so they can make good decisions around threat detection and are familiar with the basic rules.
Standard needs pre-cons/event decks/challenger decks and it needs to have 4 ofs and most importantly they need to provide a competitive mana base. I have played the same combination of colours just rotating out half my lands at a time and picking up the next set allowing me to cheaply play standard for years. Secondly they need to stop making Mythics including planeswalkers so stupidly powerful, to be honest it wasn't even that long ago when you could play that Mono blue evasion tempo deck composed of mostly commons/uncommons. The stupidly strong over-pushing of mythics has to stop, they should not be soo much more powerful and difficult to interact with as the rares. The core cards of a deck need to be rare or lower, your core interactive spells need to uncommons/commons.You can't have format warping cards that require very specific answers to deal with them, because that warps the format further.
I digress, Its important that WotCo just reprint the needed cards (THE LANDS) in standard precon decks and they need to avoid causing the prices to skyrocket by having the key cards be mythic and you need to be able to build interactive and aggressive decks from mostly uncommons with a few key rares. this also allows for easier reprinting of standard precons.
https://twitter.com/SaffronOlive/status/1259486632857698305
I have a slightly different perspective, and that is about how WoTC has pushed new players towards Commander. I don't think all these new players are just non-compedative but more that there is no way to be a casual standard player. You have to learn the metagame, then get all the best (expensive) cards then learn to play against all the best cards. All before you actually know if you will like MTG long term. Plus will you move onto a new deck once your current one rotates? (Keep in mind I am talking about paper not Arena)
For Commander you buy one of the pre-cons and just start playing and either you like it or you don't or.. better yet you like it but want to improve the deck or swap to a new commander etc. Honestly, I wouldn't recommend Commander to a new player, it creates such hard to understand boardstates with ancient cards that interact strangely with the rules and basically anything goes as far as broken combos goes. I'd prefer players play a few standard seasons first so they can make good decisions around threat detection and are familiar with the basic rules.
Standard needs pre-cons/event decks/challenger decks and it needs to have 4 ofs and most importantly they need to provide a competitive mana base. I have played the same combination of colours just rotating out half my lands at a time and picking up the next set allowing me to cheaply play standard for years. Secondly they need to stop making Mythics including planeswalkers so stupidly powerful, to be honest it wasn't even that long ago when you could play that Mono blue evasion tempo deck composed of mostly commons/uncommons. The stupidly strong over-pushing of mythics has to stop, they should not be soo much more powerful and difficult to interact with as the rares. The core cards of a deck need to be rare or lower, your core interactive spells need to uncommons/commons.You can't have format warping cards that require very specific answers to deal with them, because that warps the format further.
I digress, Its important that WotCo just reprint the needed cards (THE LANDS) in standard precon decks and they need to avoid causing the prices to skyrocket by having the key cards be mythic and you need to be able to build interactive and aggressive decks from mostly uncommons with a few key rares. this also allows for easier reprinting of standard precons.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own