So with all the existing counters we already have to deal with (+1, -1, loyalty, and even token creatures to name a few), now we have to worry about ability counters. What is your plans to keep track of these?
Here are our designs. Made out of acrylic and each one is precision laser cut. Highly visible and easy to distinguish from across a table. Indestructible and double strike will also be added to this.
Let us know what you think and what your plan is for keeping track. lil peep curtain haircut This only complicates the tabletop game.
A counter is a marker placed on an object or player that modifies its characteristics and/or interacts with a rule, ability, or effect. Counters are not objects and have no characteristics. Notably, a counter is not a token, and a token is not a counter. Counters with the same name or description are interchangeable.
Ikoria: Lair of Behemoths is about "building your own monsters". This is represented by the keyword ability mutate. You can mutate a creature you control by paying the mutate cost and placing the card below or above a non-Human creature. They mutate into the creature on top plus all abilities from under it.
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A counter is a marker placed on an object or player that modifies its characteristics and/or interacts with a rule, ability, or effect. Counters are not objects and have no characteristics. Notably, a counter is not a token, and a token is not a counter. Counters with the same name or description are interchangeable.
Ikoria: Lair of Behemoths is about "building your own monsters". This is represented by the keyword ability mutate. You can mutate a creature you control by paying the mutate cost and placing the card below or above a non-Human creature. They mutate into the creature on top plus all abilities from under it.