I think this is a hard one to comment on without seeing what’s happening directly. The other thing that could be a possibility is that maybe the deals your proposing don’t actually make sense.
I think the better people get at assessing threats themselves the less politics happens. Politics thrive in low level games because threat assessment seems much more ambiguous. Once people get better at assessing threats for themselves the number of opportunities to sway someone’s actions drops dramatically. They still exist but they are fewer and far between, and overdealing gets annoying, especially when one player is constantly tricking the least experienced player into bad threat assessment situations.
I think in one direction, you are right. There are fewer chances to trick someone into bad deals, fewer stupid deals being made..but otoh, I have actually seen MORE deals as my playgroup has gotten better. We build better decks with better answers, and as we become better at weighing pros and cons, we are more likely to offer 'I deal with this and you give me a turn free of being attacked' deals, and the rest are more likely to accept it looking at problems where we would try. I do't think there can really be hard statements about 'good players don't use politics are much', good players are flexible.
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I think in one direction, you are right. There are fewer chances to trick someone into bad deals, fewer stupid deals being made..but otoh, I have actually seen MORE deals as my playgroup has gotten better. We build better decks with better answers, and as we become better at weighing pros and cons, we are more likely to offer 'I deal with this and you give me a turn free of being attacked' deals, and the rest are more likely to accept it looking at problems where we would try. I do't think there can really be hard statements about 'good players don't use politics are much', good players are flexible.