I was talking about sanctioned events and official digital clients. Outside of those you can play by whatever rules you agreed with your friends hence any discussion about those situations does not lead anywhere.
Quote from rulings on living wish »
In a sanctioned event, a card that’s “outside the game” is one that’s in your sideboard. In an unsanctioned event, you may choose any card from your collection.
I don't know about you, but I mostly play unsanctioned games of commander.
Nothing I see in the comp rules actually mentions where wished cards can come from, in or out of sanctioned tournaments. So the wish rulings seem to be the only official source. If you have something equally official that contradicts this, let's see it.
Most of the games I play are sanctioned because my LGS is doing commander FNMs (or rather was due to that icky poo that's going around right now) and I have missed only a few in last few years (mainly due to business trips but I always took couple decks with me to play abroad). But that's technicality as nothing changes when we play when there is no FNM going on.
Let me illustrate something. Lets assume you want to play a game of standard, so you walk into LGS and ask around if anyone have a deck and wants to play sandard. You find someone, sit, play a few turns and at some point your opponent casts Granted (Fae of Wishes). What do you expect will happen in that situation if the spell resolves? What do you think your opponent expects? Would the answers to those questions change if it was you casting Granted? The answers would for most people be aligned with how the rules work in sanctioned event even though you play a casual game. Do you agree that this is how this situation would look like in almost all cases?
There are multiple places in comp rules that describe how "outside the game" works (like 108.3, 400.10 etc) and the ruling on wish cards is a clarification/abbreviation of those. I think that rule 11 was put there as a way to clarify how those situations work and unify casual and sanctioned commander games. If that's how you define "ugly hack" then I agree, it is that. For me it's an convenient way players can understand how this part of the game will work in commander format without studying the maze that we have instead of rules.
I would realy, really want to have Ikoria FAQ and CR update (and possibly IPG/MTR update) to have clear picture how this mechanic will exactly work instead of 2m video or new set introductory article on mothership.
If rule 11 were truly redundant, that make it an even uglier hack. That said, I’d want a source on that ruling as my recollection is that “outside the game” traditionally means “any card in your collection” in unsanctioned games.
I was talking about sanctioned events and official digital clients. Outside of those you can play by whatever rules you agreed with your friends hence any discussion about those situations does not lead anywhere.
I think that Companion shouldn't work in commander. Wishes don't work, and treating them differently creates rules inconsistency.
It's very messy, and speaks to possibly being motivated by money (cause companions are a new hotness that would help to push pack sales for WotC).
1) WotC doesn't control the RC, who made the decision, and the RC doesn't care about money.
2) companions are probably going to be mostly cheap crap rares.
3) companions probably aren't going to make any decks better in commander, if anything they're a fun excuse to make your deck worse.
If anything, it's wizards trying to trick commander players into trying standard with the promise of getting to play a pseudo-commander. Being able to use them as a pseudo-partner in commander is just gravy.
It does seem slightly inconsistent, but
1) rule 11 is an ugly hack anyway.
2) they're cool and fun, and cool and fun > perfect consistency
3) we don't know what the new rule 11 is going to look like, maybe it'll blind us with it's awesomeness.
to be precise mtg rules are found in comprehensive rules, not somewhete else.
"rule 11" is not "an ugly hack". it's not even needed as comp rules make wishes not work in edh.
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Let me illustrate something. Lets assume you want to play a game of standard, so you walk into LGS and ask around if anyone have a deck and wants to play sandard. You find someone, sit, play a few turns and at some point your opponent casts Granted (Fae of Wishes). What do you expect will happen in that situation if the spell resolves? What do you think your opponent expects? Would the answers to those questions change if it was you casting Granted? The answers would for most people be aligned with how the rules work in sanctioned event even though you play a casual game. Do you agree that this is how this situation would look like in almost all cases?
There are multiple places in comp rules that describe how "outside the game" works (like 108.3, 400.10 etc) and the ruling on wish cards is a clarification/abbreviation of those. I think that rule 11 was put there as a way to clarify how those situations work and unify casual and sanctioned commander games. If that's how you define "ugly hack" then I agree, it is that. For me it's an convenient way players can understand how this part of the game will work in commander format without studying the maze that we have instead of rules.
I would realy, really want to have Ikoria FAQ and CR update (and possibly IPG/MTR update) to have clear picture how this mechanic will exactly work instead of 2m video or new set introductory article on mothership.
"rule 11" is not "an ugly hack". it's not even needed as comp rules make wishes not work in edh.