For the purposes of this discussion, formats other than Commander are moot.
I would never want Commander to have a sideboard. So any wishboard would be just that, a wishboard.
I’m the kind of player that likes to run obscure, rare, situational silver bullet cards. Which is why I’m all for a larger wishboard, it fits into my style of play. But, the size of a wishboard is up for debate. I do like having an answer for everything though.
Deck boxes and sleeves are mostly non-issues. There are ways around them. A small cardboard box that holds two or three hundred cards would suffice. Since I only use black sleeves I’ve always have multiple hundreds hanging about. If you only buy a hundred sleeves for a 100 card deck, what do you do when you blow out a sleeve? You may not get to pimp the way you like, but these particular issues are not insurmountable.
I’m not sure what you mean by “3 wishes”. Do you mean Three Wishes? Do you mean having three wish cards in your deck? Or do you mean only having three cards to retrieve with your wishes?
If it’s the latter, other than flavor, I wonder why bother.
I can see the point of not creating a situation of wishes being auto includes(which is probably why they’re really banned).
Allowing for wishboards in Commander is a total Pandora’s Box scenario, either go all in and open that box, or leave it shut. There’s not meaningful room for a middle-ground, IMHO.
The RC are taking their time, maybe they want to get it right. I was under the impression that release has been postponed until May 15th, which is in plenty of time.
It’s not important that the Companion mechanic gets an exception, since they are going to be legal I was just proffering ways it could work. I don’t grock why people get so bent over stuff like this.
Wishboards are a whole other topic of discussion. My statements in this thread are only about Companion, how it could work, and how it’s not going to break Commander.
For the record, I’m all for allowing for a wishboard. That style of play is right up my alley. (Which for Commander should be 25 cards. A standard sideboard of 15 cards is 25% of a 60 card deck ergo, for a Commander sideboard 25 cards is 25%. If we want to be logical about it.)
@Manasurfer, you totally missed the gist of my point. Dirk Gently and Kamino_Taka however did get it.
Conflating companion cards with wish cards, as rule 11 applies is just obtuse. The RC already stated that they’re going to rewrite the rule to work with the new mechanic.
And until we see the updated version of the rule people ought to just relax about it all.
My point is, that Companion cards are really going to be a nonissue in the long run.
I conflate wishes with companions because they interact in the same rules environment.
Companions: Card starts outside the game, can be cast into the game thanks to an ability.
Wishes: Card starts inside the game, can be cast to use an ability to bring a card outside the game, into the game.
For companions to function, they have to make a 1-card sideboard that the companion resides in for casual play which has no sideboards when they are modifying rule 11. Its no different than a wishboard except you don't use a card in your deck to grab a card outside of the game to put into the game.
I understand how it all works, but thanks anyways.
It is possible for there to be exceptions to rules.
Who knows, maybe the RC will rule that your companion starts out in the command zone, and you just cast it from there. See, problem solved.
What do the rules say about how Companion works in casual, non-Commander games without sideboards?
Some casual players do use sideboards. There is no rule against it, except in Commander.
Maybe they change the rules and allow for a one card sideboard specifically for your companion.
How about creating a new space, call the Companion Board: Each player may start the game with exactly one card, that contains the Companion mechanic, in their Companion Board. See, problem solved.
I can do this all day. There are plenty of ways for the RC to carve out a place for Companion cards without upsetting balance in the universe. AND UNTIL THEY’VE ISSUED THEIR UPDATE, WHY DOES IT MATTER?
And by the way, it’s not just Wishes. There are 14 cards affected by rule 11, not counting companion cards.
There is a functional difference between those 14 cards and companion cards. Those 14 cards bring into the game OTHER CARDS. Cards with the Companion mechanic only bring themselves into the game. That difference alone leaves space to create a rule exception. Reword rule 11 to read something along the lines of: Abilities which bring OTHER cards you own from outside the game into the game do not function in Commander, but cards with Companion work as written.
See, problem solved.
@Manasurfer, you totally missed the gist of my point. Dirk Gently and Kamino_Taka however did get it.
Conflating companion cards with wish cards, as rule 11 applies is just obtuse. The RC already stated that they’re going to rewrite the rule to work with the new mechanic.
And until we see the updated version of the rule people ought to just relax about it all.
My point is, that Companion cards are really going to be a nonissue in the long run.
Outside of Lutri, the Companion cards all seem fairly lackluster. I really cannot imagine a scenario where that extra card, with its deck restrictions, is going to break Commander. If one extra bulk rare breaks the game, we have bigger problems.
Most of you all seem pretty OCD about some ad hoc rule that can be abridged. In six months none of this will be an issue, and people will or won’t be using Companion cards. Either way the game will keep on keeping on.
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For the purposes of this discussion, formats other than Commander are moot.
I would never want Commander to have a sideboard. So any wishboard would be just that, a wishboard.
I’m the kind of player that likes to run obscure, rare, situational silver bullet cards. Which is why I’m all for a larger wishboard, it fits into my style of play. But, the size of a wishboard is up for debate. I do like having an answer for everything though.
Deck boxes and sleeves are mostly non-issues. There are ways around them. A small cardboard box that holds two or three hundred cards would suffice. Since I only use black sleeves I’ve always have multiple hundreds hanging about. If you only buy a hundred sleeves for a 100 card deck, what do you do when you blow out a sleeve? You may not get to pimp the way you like, but these particular issues are not insurmountable.
I’m not sure what you mean by “3 wishes”. Do you mean Three Wishes? Do you mean having three wish cards in your deck? Or do you mean only having three cards to retrieve with your wishes?
If it’s the latter, other than flavor, I wonder why bother.
I can see the point of not creating a situation of wishes being auto includes(which is probably why they’re really banned).
Allowing for wishboards in Commander is a total Pandora’s Box scenario, either go all in and open that box, or leave it shut. There’s not meaningful room for a middle-ground, IMHO.
It’s not important that the Companion mechanic gets an exception, since they are going to be legal I was just proffering ways it could work. I don’t grock why people get so bent over stuff like this.
Wishboards are a whole other topic of discussion. My statements in this thread are only about Companion, how it could work, and how it’s not going to break Commander.
For the record, I’m all for allowing for a wishboard. That style of play is right up my alley. (Which for Commander should be 25 cards. A standard sideboard of 15 cards is 25% of a 60 card deck ergo, for a Commander sideboard 25 cards is 25%. If we want to be logical about it.)
Release schedule:
https://magic.wizards.com/en/articles/archive/news/changes-release-ikoria-lair-behemoths-2020-03-26
I understand how it all works, but thanks anyways.
It is possible for there to be exceptions to rules.
Who knows, maybe the RC will rule that your companion starts out in the command zone, and you just cast it from there. See, problem solved.
What do the rules say about how Companion works in casual, non-Commander games without sideboards?
Some casual players do use sideboards. There is no rule against it, except in Commander.
Maybe they change the rules and allow for a one card sideboard specifically for your companion.
How about creating a new space, call the Companion Board: Each player may start the game with exactly one card, that contains the Companion mechanic, in their Companion Board. See, problem solved.
I can do this all day. There are plenty of ways for the RC to carve out a place for Companion cards without upsetting balance in the universe. AND UNTIL THEY’VE ISSUED THEIR UPDATE, WHY DOES IT MATTER?
And by the way, it’s not just Wishes. There are 14 cards affected by rule 11, not counting companion cards.
There is a functional difference between those 14 cards and companion cards. Those 14 cards bring into the game OTHER CARDS. Cards with the Companion mechanic only bring themselves into the game. That difference alone leaves space to create a rule exception. Reword rule 11 to read something along the lines of: Abilities which bring OTHER cards you own from outside the game into the game do not function in Commander, but cards with Companion work as written.
See, problem solved.
Conflating companion cards with wish cards, as rule 11 applies is just obtuse. The RC already stated that they’re going to rewrite the rule to work with the new mechanic.
And until we see the updated version of the rule people ought to just relax about it all.
My point is, that Companion cards are really going to be a nonissue in the long run.
Most of you all seem pretty OCD about some ad hoc rule that can be abridged. In six months none of this will be an issue, and people will or won’t be using Companion cards. Either way the game will keep on keeping on.