Eternal Dragon used to be seen in a lot of lists, but it is terrible nowadays... Same with Simic Sky Swallower. There's the obvious tuck removal, like Spin into Myth and Condemn. The thing that gets me most is how streamlined the commanders have become, so that many fun or silly ones can't be used in mid-power or higher games; I used to get a lot of mileage out of my Commander Eesha voltron deck, for example, but there's very few effective low-speed voltron strategies at tables in my area, and they tend to be card advantage engines instead.
On the other hand I've played against multiple Maze's End decks recently, and rarely a game goes by where I don't see Mind Stone, which I think is rather subpar for a 2cmc ramp artifact, compared to some new alternatives.
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On the other hand I've played against multiple Maze's End decks recently, and rarely a game goes by where I don't see Mind Stone, which I think is rather subpar for a 2cmc ramp artifact, compared to some new alternatives.