I miss when the creative team releaseD weekly short story articles on the Mothership website every Wednesday.
I miss when they had control over the lore.
I actually miss the Gatewatch saga, which I was never an opponent of.
I miss looking forward to the lore each week. Like episodes of a TV show.
I miss arcs like Battle For Zendikar, Shadows Over Innistrad, Amonkhet and Ixalan. For example. Looking back, there have been some amazing stories in this game and from the Gatewatch era. Magic Origins was such a fond time for me too.
I miss Kelly Digges and Alison Lurhs
I miss actually longing for Theros to get similar treatment to all the other blocks that got weekly stories.
But most of all, I miss the time before Nic Kelman and his friend Greg Weisman outright annihilated this entire franchise and compromised my love and passion for it. None of this as any criticism to the author or book here, I just can’t believe where we are in general on this storyline forum, where I’ve made some of my fondest posts before. Now I don’t even have the heart to open a thread here and read it thanks to Kelman and his gaggle of goons. (No, that doesn’t include Wrexler, Kate Elliott or Sanderson)
I don't think it's been enough years to remember the old paradigm through rose-tinted glasses. Battle for Zendikar's storyline was a mess, and the writing quality was more often than worse than than what we have today, minus a one or two examples; I do however agree with those who associate most of the current storyline's issues with Nic Kelman's management of the file.
I like the Gatewatch. I also like storylines and narratives beyond the Gatewatch though I kinda feel like thier use of such a breathing room is peculiar. I thought Eldraine was well done and while the writing quality of Ikoria's story was similarly exemplary, I do question the cliffhanger and the main character's sudden face-heel turn. If the ride were slower and longer I think it would have made a bit more sense.
None of these stories really connected or lead to something beyond themselves aside from Garruk being cured and our realization that there's a 'meddler' on the loose. I was okay with Eldraine being a cute stand-alone but by now I'm feeling kinda restless.
The sheer amount of mutations happening on the plane is a relatively recent thing so its not as though there had been no patterns of stability to the pane's past.
Sure, you could say that the whole mutating thing is recent but A) it's still not aesthetically pleasing if you don't know the history and as such have a special connection to it (like Dominaria does) and B) in that case you really need to show hints as to what the world was before, with ruins and so on (like Dominaria does). For all intents and purposes, Ikoria has no "before state".
Where is it stated or hinted that the mutations are a new development? With only one person mentioning it I assumed it was wrong but two people and now I'm looking for a source but can't find one.
It's near the beginning of the book when the General and his daughter are debating the danger of Lukka's bond. It's not that mutations themselves are unheard of but rather the sheer degree and number of these mutations relative to what occurred the past.
Just finished reading the book, skipping parts I found less interesting.
Overall, I am actually a little bit disappointed, because although the writing was fairly good the worldbuilding felt a bit shallow and there are large discrepencies between the book and the cards. It's as if the people making the game product weren't aware of the author's narrative aside from a very broad sketch.
Lukka does not meet the flying cat on the parparet and throughout the book is far more dismissive of the beast than the cards depict. Sure, he feels some pain when the beast dies but that is not the reason for his wanting to invade Drannith. In his heart, Lukka just wants to return to his old life but maddenly tries to achieve that by committing himself to acts he cannot return from.
From what Maro said, we know this set was pulled from its previous slotted and planned release to the present when it as determined to make Eldraine only a single set. While I don't know if this was enough to rush the developement of its worldbuilding (Theros seems 'whole' enough aside from the lack of an actual story), I do wonder if that move had an effect.
Y'know it's funny but I'm actually beginning to miss a general central arc of some sort. I liked Eldraine but I'm not a fan of Ikoria.
Having now read the book, I can confidently agree that the Ozolith's manipulator was likely a planeswalker, who seems to be abe to use people's own motivations to bend and twist them to his will. Unsure whom it was but probably someone whose narration we havn't seen before.
Edit: I was confused on Jirina's comment to Viv on what to relay to Lukka if she see's him. I mean the guy's a murderer, killing hundreds if not thousands of coppercoats and civilians. Lukka's a sad little man who let his own inflexible desires and a schemer get the best of him.
Well, there are slurrs against Lavabrink. And Skysail is nomadic.
True. Skysail is nomadic, though I meant terrestrially nomadic where camps are regularly packed and moved to a new spot as opposed to being vehicles in which one lives in. Though even this is fair but I'm just surprised nomadic living is an exception rather than the rule.
Edit: cooperation or even mutual toleration need not require all parties to think highly of or even like one another. Are there any examples of wars and battles between the three major sanctuary cities?
As a Poli Sci guy I find it interesting that the only inter/intra-civilization conflict (here all civilization is human so Human VS human conflict) that usually occurs between sentients is that of Bonders VS Nonbonders.
While I'me sure Bonder VS Bonder conflict also occurs (my monster preying on your monster), there seems to be very little mention of any quarrels between sanctuary cities. It's as if there's an unspoken law wherein sanctuaties don't attack one another, and this is likely because they require the trade and cooperation to merely ekke out a living and any conflict between sanctuaries would jeopardize their survival. Sanctuaries have outposts as city states might have vassal communities but there doesn't seem to be any territorial competition between sanctuaties. If you manage to survive long and well enough to build permamenant dwellings then you have a right to that land.
It's strange that there is no nomadic, hunter-gatherer tribe of humans as a nomadic pattern of living would be much more flexible and adaptive to nonsentient migratory and predatory patterns than more sedentary livlihoods. The sheer amount of mutations happening on the plane is a relatively recent thing so its not as though there had been no patterns of stability to the pane's past. What do they even EAT in Lavabrink?? Do they have academics, agriculturalists and engineers?? It's also strange that civilization is only now adapting to monster threats by integrating the magic of monster-human bonding to thier societies. Granted bonding on the plane is new, but magical study certainly isn't and not all monster-human cooperation would require the same degree of intamacy (no, not that kind of intimacy) created by an eludha. Vivian manages just fine, as do countless druids and shamans throughout the multiverse.
Once again I've overanalyzing the storybuilding of a card-game geared towards people ages 12-21. Fantasy doesn't make sense if you scratch too deep beneath the surface but it's nice when it can feel immersive. I think the lore for this world was a bit rushed but I look forward to seeing it fleshed out better when we return.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wizards. listen. The Vorthos community will await the consequences of the Eldrazi Titans' deaths/sealing. We will keep the watch.
“The wind whispers, ‘come home,’ but I cannot.”
— Teferi
Did the book specify the entity as a walker or just a being or entity? The reason why I ask is that we now know that disembodied planar entities exist and can hide upon planes, manipulate people and sometimes even posess them. Sorta.
While I don't have enough info to say that's the case here, it would be interesting if this was a red-aligned disembodied worldsoul similar to the Black one in Dav (hereafter to be refered to by me as "Spooky") or the Green Bog Entity.
If it was a planeswalker then perhaps it was Oko or even Ramaz?
Private Mod Note
():
Rollback Post to RevisionRollBack
Wizards. listen. The Vorthos community will await the consequences of the Eldrazi Titans' deaths/sealing. We will keep the watch.
“The wind whispers, ‘come home,’ but I cannot.”
— Teferi
To post a comment, please login or register a new account.
I don't think it's been enough years to remember the old paradigm through rose-tinted glasses. Battle for Zendikar's storyline was a mess, and the writing quality was more often than worse than than what we have today, minus a one or two examples; I do however agree with those who associate most of the current storyline's issues with Nic Kelman's management of the file.
I like the Gatewatch. I also like storylines and narratives beyond the Gatewatch though I kinda feel like thier use of such a breathing room is peculiar. I thought Eldraine was well done and while the writing quality of Ikoria's story was similarly exemplary, I do question the cliffhanger and the main character's sudden face-heel turn. If the ride were slower and longer I think it would have made a bit more sense.
None of these stories really connected or lead to something beyond themselves aside from Garruk being cured and our realization that there's a 'meddler' on the loose. I was okay with Eldraine being a cute stand-alone but by now I'm feeling kinda restless.
The Vorthos community will await the consequences of the Eldrazi Titans' deaths/sealing. We will keep the watch.
“The wind whispers, ‘come home,’ but I cannot.”
— Teferi
It's near the beginning of the book when the General and his daughter are debating the danger of Lukka's bond. It's not that mutations themselves are unheard of but rather the sheer degree and number of these mutations relative to what occurred the past.
Just finished reading the book, skipping parts I found less interesting.
Overall, I am actually a little bit disappointed, because although the writing was fairly good the worldbuilding felt a bit shallow and there are large discrepencies between the book and the cards. It's as if the people making the game product weren't aware of the author's narrative aside from a very broad sketch.
Lukka does not meet the flying cat on the parparet and throughout the book is far more dismissive of the beast than the cards depict. Sure, he feels some pain when the beast dies but that is not the reason for his wanting to invade Drannith. In his heart, Lukka just wants to return to his old life but maddenly tries to achieve that by committing himself to acts he cannot return from.
From what Maro said, we know this set was pulled from its previous slotted and planned release to the present when it as determined to make Eldraine only a single set. While I don't know if this was enough to rush the developement of its worldbuilding (Theros seems 'whole' enough aside from the lack of an actual story), I do wonder if that move had an effect.
Y'know it's funny but I'm actually beginning to miss a general central arc of some sort. I liked Eldraine but I'm not a fan of Ikoria.
Having now read the book, I can confidently agree that the Ozolith's manipulator was likely a planeswalker, who seems to be abe to use people's own motivations to bend and twist them to his will. Unsure whom it was but probably someone whose narration we havn't seen before.
Edit: I was confused on Jirina's comment to Viv on what to relay to Lukka if she see's him. I mean the guy's a murderer, killing hundreds if not thousands of coppercoats and civilians. Lukka's a sad little man who let his own inflexible desires and a schemer get the best of him.
The Vorthos community will await the consequences of the Eldrazi Titans' deaths/sealing. We will keep the watch.
“The wind whispers, ‘come home,’ but I cannot.”
— Teferi
True. Skysail is nomadic, though I meant terrestrially nomadic where camps are regularly packed and moved to a new spot as opposed to being vehicles in which one lives in. Though even this is fair but I'm just surprised nomadic living is an exception rather than the rule.
Edit: cooperation or even mutual toleration need not require all parties to think highly of or even like one another. Are there any examples of wars and battles between the three major sanctuary cities?
The Vorthos community will await the consequences of the Eldrazi Titans' deaths/sealing. We will keep the watch.
“The wind whispers, ‘come home,’ but I cannot.”
— Teferi
While I'me sure Bonder VS Bonder conflict also occurs (my monster preying on your monster), there seems to be very little mention of any quarrels between sanctuary cities. It's as if there's an unspoken law wherein sanctuaties don't attack one another, and this is likely because they require the trade and cooperation to merely ekke out a living and any conflict between sanctuaries would jeopardize their survival. Sanctuaries have outposts as city states might have vassal communities but there doesn't seem to be any territorial competition between sanctuaties. If you manage to survive long and well enough to build permamenant dwellings then you have a right to that land.
It's strange that there is no nomadic, hunter-gatherer tribe of humans as a nomadic pattern of living would be much more flexible and adaptive to nonsentient migratory and predatory patterns than more sedentary livlihoods. The sheer amount of mutations happening on the plane is a relatively recent thing so its not as though there had been no patterns of stability to the pane's past. What do they even EAT in Lavabrink?? Do they have academics, agriculturalists and engineers?? It's also strange that civilization is only now adapting to monster threats by integrating the magic of monster-human bonding to thier societies. Granted bonding on the plane is new, but magical study certainly isn't and not all monster-human cooperation would require the same degree of intamacy (no, not that kind of intimacy) created by an eludha. Vivian manages just fine, as do countless druids and shamans throughout the multiverse.
Once again I've overanalyzing the storybuilding of a card-game geared towards people ages 12-21. Fantasy doesn't make sense if you scratch too deep beneath the surface but it's nice when it can feel immersive. I think the lore for this world was a bit rushed but I look forward to seeing it fleshed out better when we return.
The Vorthos community will await the consequences of the Eldrazi Titans' deaths/sealing. We will keep the watch.
“The wind whispers, ‘come home,’ but I cannot.”
— Teferi
While I don't have enough info to say that's the case here, it would be interesting if this was a red-aligned disembodied worldsoul similar to the Black one in Dav (hereafter to be refered to by me as "Spooky") or the Green Bog Entity.
If it was a planeswalker then perhaps it was Oko or even Ramaz?
The Vorthos community will await the consequences of the Eldrazi Titans' deaths/sealing. We will keep the watch.
“The wind whispers, ‘come home,’ but I cannot.”
— Teferi