to me its not rude to assume someone doesnt have the same amount of gameplay experience me and al have.
afterall im playing paupercube since 2013 now and since i have 2 cubes i cycle through more cards than most others and i was at the point where i ran cathar and bear as well. for reference, my cube in 2013 https://www.cubetutor.com/visualspoiler/4832
so its kinda surprising you made completely opposite experience than we did.
ofc some cards are really dependant on the meta they run in, but cathar isnt one of them.
I also dont understand your logic. investing 2 cards in a fatty is too risky for you (equipping armor to something), while at the same time investing 1-3 farseek into a similiar fatty is completely reasonable.
sure you can play a couple more fatties after, but that just increases the inconsistency of your deck and you will open so much hands with only fat and no ramp or vice versa.
cathar isn even remotely close to doomed traveler dt does cost W to start with and it spawns an EVASIVE creature that CAN BLOCK.
Cathar gives you nothing except an completely irrelevant creature (what good is a 2/1, when your 2/2 is already outclassed) The only real use of it is double saccing to something like nantuko husk which you didnt even think about. being WW makes it unreliable on top.
Ok, quick games. turn1 land, onedrop, turn 2, draw, land, 2 1drops. opens your third turn with 4 cards in hand, armor is always +3+3 for cmc3. that already competeitive. slam it on your 2/1 1 drop or evasive beater like healers hawk. and it eiher ignores or trades to your fatty.
if you played a 2 drop on t2 which is more likely, armor is +4+4, and my 2/2 (now 6/6) just beats any green monster. (kills you in 3 turns)
obviously you dont spam the table after and play tight so armor is +1+1 each turn after.
going to magical christmas land and you land a flagbearer on the following turns, so there is your expected 2:1.
long story short, armor "ramps" you into more (evasive) power quicker than any green ramp and might or might not be equally dead in the lategame.
nobody really questions the power of manaelves here, first of all, again they come down turn one, which is otherwise a skipped turn, then they "ramp" into 3 drops, which most likely block any 1 drop and live. later they can attack, block or can be pumped as well (Moldervine Cloak) or wear equipment.on top they also allow you to run less lands, because you only need 1. i ran decks as low as 10 lands and 5 manaelves. farseek does nothing of this and is just a dead card.
sry man, really doubt you know how magic works if there is no difference in 1 and 2 mana spells to you
we all have pet cards I guess. I really like Cathar and I've never had a problem getting threshold. you really like Empyrial armour which is good for a few turns but there are much better cards to fill that slot imho. I like ramp and if you support it right it works. nothing like dropping a fattie on turn 3-4 and stopping agro in their tracks. no need to tell me I don't have experience playing because I evaluate cards differently. I played competitive with Brad Nelson and Corey Baumeister before they went professional(or maybe pro players don't mean anything).
ok, in which situation cathar is better than armor lol.
Armor really is insane and not just a petcard of mine. Its the only viable option to have a fattie in white. Otherwise all your lowdrops are outclassed real quick. And it gets stronger with the turns, not worse.
Ill still assume you dont have play experience with all those cards, otherwise you would make reasonable arguments.
I played pretty much all staple to borderline cards in either my cubes by now and threshold is crazy hard to reach, especially in green. Werebear is never a 4/4 when you need it.
(and he was a petcard of mine of quite some time, being an oldschool canadian thresh guy)
As Al says, dropping an early fattie is quite irrelevant, because most removal costs 2. meanwhile you just spend 1-2 cards for ramp and lost a 3 for 1. If the cube is well constructed, aggro buffs its early drops (with pet-y armor for example) or pumpspells to run through your "fattie". Which is a 5/5 at best.
No deck or table needs like 6 copies of farseek on top of all the other rampcards. Thats not only bad, but boring design for everyone involved.
no bad cards? then you must be very unexperienced. there are tons of cards that look kinda good on paper but play horrible.
cathar is bad, because the recurring creature cant block. so by the time the front is outclassed, the backside cant even be defensive. Effectively its just a 2/2 for WW.
werebear is a 1/1 for 2 and will never reach tresh in 98% of the games, without heavy support.
you never played with those i guess.
blues 3 are probably one of the most competititve slots and you run a quasi vanilla 2/3 that skips a turn and dies in response later?
green ramp is just discarding cards, especially when he could use Sylvan Ranger and satyr wayfinder instead, so it would look like at least some thought went into building this *****.
its no surprise he runs a lot of the better commons at 540!
but at the same time there are 180 cards that can be cut lol.
it looks closer to a 540 average list cube than a curated list.
no bad cards? then you must be very unexperienced. there are tons of cards that look kinda good on paper but play horrible.
like loyal cathar and werebear ,Skittering Crustacean,the whole green ramp plan
but yeah, i dont like adam, because he promotes the format with a deeply flawed product. pretty much everybody says his cube plays bad and then generalize it on the format.
i guess you haven looked at my t2 for quite a while. the archetypes there are crossbreeds, so your not railroading. gy, discard, madness for example work together quite well.
as someone who has a powered down archetype driven cube, which still looks quite different to that cube, I can see why certain cards have to go. Removal for example is just too efficient, if you want to support an aura-nonhexproof archetype or some durdle decks.
Gameplaywise I was always back and forth between my cubes. In the end powerlevel is much more fun than archetype though. Drafting is slightly less interesting, but the decks have so much more momentum.
Adams cube fell ballsdeep in the "danger of cool things region" and never crawled out of it.
So, appearently modo will run a paupercube event soon.
Obv they use Styrboskis crapcube. So instead of gathering more players to the format, most will turn their back in disgust.
Is so sad, that he overtook the scene just because of a website.
I hate this guy.
ive also zero clue what " Yeah, I know it is one of my aliases, but it's because it simplifies Rakdos gameplay." is suppose to mean
powpercube Johnny https://cubecobra.com/cube/list/37t
afterall im playing paupercube since 2013 now and since i have 2 cubes i cycle through more cards than most others and i was at the point where i ran cathar and bear as well. for reference, my cube in 2013 https://www.cubetutor.com/visualspoiler/4832
so its kinda surprising you made completely opposite experience than we did.
ofc some cards are really dependant on the meta they run in, but cathar isnt one of them.
I also dont understand your logic. investing 2 cards in a fatty is too risky for you (equipping armor to something), while at the same time investing 1-3 farseek into a similiar fatty is completely reasonable.
sure you can play a couple more fatties after, but that just increases the inconsistency of your deck and you will open so much hands with only fat and no ramp or vice versa.
powpercube Johnny https://cubecobra.com/cube/list/37t
Cathar gives you nothing except an completely irrelevant creature (what good is a 2/1, when your 2/2 is already outclassed) The only real use of it is double saccing to something like nantuko husk which you didnt even think about. being WW makes it unreliable on top.
Ok, quick games. turn1 land, onedrop, turn 2, draw, land, 2 1drops. opens your third turn with 4 cards in hand, armor is always +3+3 for cmc3. that already competeitive. slam it on your 2/1 1 drop or evasive beater like healers hawk. and it eiher ignores or trades to your fatty.
if you played a 2 drop on t2 which is more likely, armor is +4+4, and my 2/2 (now 6/6) just beats any green monster. (kills you in 3 turns)
obviously you dont spam the table after and play tight so armor is +1+1 each turn after.
going to magical christmas land and you land a flagbearer on the following turns, so there is your expected 2:1.
long story short, armor "ramps" you into more (evasive) power quicker than any green ramp and might or might not be equally dead in the lategame.
nobody really questions the power of manaelves here, first of all, again they come down turn one, which is otherwise a skipped turn, then they "ramp" into 3 drops, which most likely block any 1 drop and live. later they can attack, block or can be pumped as well (Moldervine Cloak) or wear equipment.on top they also allow you to run less lands, because you only need 1. i ran decks as low as 10 lands and 5 manaelves. farseek does nothing of this and is just a dead card.
sry man, really doubt you know how magic works if there is no difference in 1 and 2 mana spells to you
powpercube Johnny https://cubecobra.com/cube/list/37t
ok, in which situation cathar is better than armor lol.
Armor really is insane and not just a petcard of mine. Its the only viable option to have a fattie in white. Otherwise all your lowdrops are outclassed real quick. And it gets stronger with the turns, not worse.
Ill still assume you dont have play experience with all those cards, otherwise you would make reasonable arguments.
I played pretty much all staple to borderline cards in either my cubes by now and threshold is crazy hard to reach, especially in green. Werebear is never a 4/4 when you need it.
(and he was a petcard of mine of quite some time, being an oldschool canadian thresh guy)
As Al says, dropping an early fattie is quite irrelevant, because most removal costs 2. meanwhile you just spend 1-2 cards for ramp and lost a 3 for 1. If the cube is well constructed, aggro buffs its early drops (with pet-y armor for example) or pumpspells to run through your "fattie". Which is a 5/5 at best.
No deck or table needs like 6 copies of farseek on top of all the other rampcards. Thats not only bad, but boring design for everyone involved.
powpercube Johnny https://cubecobra.com/cube/list/37t
cathar is bad, because the recurring creature cant block. so by the time the front is outclassed, the backside cant even be defensive. Effectively its just a 2/2 for WW.
werebear is a 1/1 for 2 and will never reach tresh in 98% of the games, without heavy support.
you never played with those i guess.
blues 3 are probably one of the most competititve slots and you run a quasi vanilla 2/3 that skips a turn and dies in response later?
green ramp is just discarding cards, especially when he could use Sylvan Ranger and satyr wayfinder instead, so it would look like at least some thought went into building this *****.
powpercube Johnny https://cubecobra.com/cube/list/37t
but at the same time there are 180 cards that can be cut lol.
it looks closer to a 540 average list cube than a curated list.
no bad cards? then you must be very unexperienced. there are tons of cards that look kinda good on paper but play horrible.
like loyal cathar and werebear ,Skittering Crustacean,the whole green ramp plan
also Prophet of the Peak, srsly?
but yeah, i dont like adam, because he promotes the format with a deeply flawed product. pretty much everybody says his cube plays bad and then generalize it on the format.
powpercube Johnny https://cubecobra.com/cube/list/37t
https://cubecobra.com/cube/list/mtgo_pauper_cube?view=spoiler
what a bloated pile of crap.
powpercube Johnny https://cubecobra.com/cube/list/37t
I dont have an colorbalanced version available, but the latest is found here
https://cubecobra.com/cube/list/5dbad85558fd1c406dd3b75b
Id say the main reason T1 is less interesting to draft, is because you know all the cards already. (for a seasoned drafter)
powpercube Johnny https://cubecobra.com/cube/list/37t
Cant compare
powpercube Johnny https://cubecobra.com/cube/list/37t
Gameplaywise I was always back and forth between my cubes. In the end powerlevel is much more fun than archetype though. Drafting is slightly less interesting, but the decks have so much more momentum.
Adams cube fell ballsdeep in the "danger of cool things region" and never crawled out of it.
powpercube Johnny https://cubecobra.com/cube/list/37t
powpercube Johnny https://cubecobra.com/cube/list/37t
Obv they use Styrboskis crapcube. So instead of gathering more players to the format, most will turn their back in disgust.
Is so sad, that he overtook the scene just because of a website.
I hate this guy.
powpercube Johnny https://cubecobra.com/cube/list/37t