Crusade for BalanceXXW Sorcery
Each opponent exiles a permanent of each type among artifact, creature, land, enchantment, and planeswalker if that player controls more permanents of that type than you. Each opponent then exiles a card from their hand and graveyard the same way. Repeat this process up to X times minus 1. Blessed are those who come full circle from such chaos.
Lore Card
Fight with all your might my son! Our effort must be almost overwhelming. Our vigilance must be enduring. Never cease your advance! A man's power lies in his output. When you cease to fight, when you cease to love, you will soon after cease to exist.
This is the best I can do. It's basically the same as what you had, just an extra step for coherence. It would probably be way more functional as a single instance effect though.
Solemn Judgement1W Sorcery
Each opponent sacrifices a permanent of each type among artifact, creature, land, enchantment, and planeswalker if that player controls more permanents of that type than you. We're on an honor system here. The moment you break that trust, you mine as well cease to exist.
It costs too much (for what it aspires to do). It actually doesn't do that either.
You're instructing players to sacrifice a number of permanents down to an equal portion as you, which can bypass and exceed the value of X.
You should try maybe an inverse balance, that enables you to search your deck (or grab cards you own from outside the game) and put them onto the battlefield till you have the same number of those permanents as each player who controls the highest number of those permanent types.
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Crusade for Balance XXW
Sorcery
Each opponent exiles a permanent of each type among artifact, creature, land, enchantment, and planeswalker if that player controls more permanents of that type than you. Each opponent then exiles a card from their hand and graveyard the same way. Repeat this process up to X times minus 1.
Blessed are those who come full circle from such chaos.
Lore Card
Fight with all your might my son! Our effort must be almost overwhelming. Our vigilance must be enduring. Never cease your advance! A man's power lies in his output. When you cease to fight, when you cease to love, you will soon after cease to exist.
This is the best I can do. It's basically the same as what you had, just an extra step for coherence. It would probably be way more functional as a single instance effect though.
Solemn Judgement 1W
Sorcery
Each opponent sacrifices a permanent of each type among artifact, creature, land, enchantment, and planeswalker if that player controls more permanents of that type than you.
We're on an honor system here. The moment you break that trust, you mine as well cease to exist.
You're instructing players to sacrifice a number of permanents down to an equal portion as you, which can bypass and exceed the value of X.
You should try maybe an inverse balance, that enables you to search your deck (or grab cards you own from outside the game) and put them onto the battlefield till you have the same number of those permanents as each player who controls the highest number of those permanent types.