it seems tough at first to make a choice, but i think the gyre wins out.
sure, he'll destroy a permanent instead of exiling 2 so in that regard the ceaseless hunger edges him out. what really does it for me though is the annihilator 4. exiling 20 cards on attack is nice sometimes, other times it doesn't neuter the person you're attacking enough because you might not exile the pieces they need to win. the annihilator 4 though? that can do some serious damage to someone. i've had more than one game where someone resolves gyre, hits the most problematic permanent on my board, then swings in (by giving him haste) and completely cripples me. conversely i've had ceaseless hunger exile 2 problematic permanents on my board, swing in exile 20 cards from my deck... and then i combo off. people like to think mill/exiling library is effective and stopping people's gameplans but unless you're hitting everything they need to win you're not really doing anything - and it takes far too many attacks to actually cripple someone through the exiles.
there's also the last clause about shuffling back in. that goes a long way to completely crippling mill strategies, or lets me recycle my entire deck. that in itself is incredibly strong.
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sure, he'll destroy a permanent instead of exiling 2 so in that regard the ceaseless hunger edges him out. what really does it for me though is the annihilator 4. exiling 20 cards on attack is nice sometimes, other times it doesn't neuter the person you're attacking enough because you might not exile the pieces they need to win. the annihilator 4 though? that can do some serious damage to someone. i've had more than one game where someone resolves gyre, hits the most problematic permanent on my board, then swings in (by giving him haste) and completely cripples me. conversely i've had ceaseless hunger exile 2 problematic permanents on my board, swing in exile 20 cards from my deck... and then i combo off. people like to think mill/exiling library is effective and stopping people's gameplans but unless you're hitting everything they need to win you're not really doing anything - and it takes far too many attacks to actually cripple someone through the exiles.
there's also the last clause about shuffling back in. that goes a long way to completely crippling mill strategies, or lets me recycle my entire deck. that in itself is incredibly strong.