- Archmage Overlord
- Join Date: 10/2/2008
- Posts: 1,366
- Member Details
I think running 16 land and a traveler's amulet instead of 17 lands is pretty reasonable. It starts to get a little dicey after that, though. The more lands you cut for amulets the more you are running the risk of getting no land hands and taking tempo hits. Personally if I was adding a second amulet to my deck I would cut a spell for it. I would probably not run 3 unless I had a particularly greedy amount of splash cards.