I forgot about Smokestack. It is flavorful and works well with Wildfire effects but without ways to abuse symmetry of the effect, it might hurt you more than opponents. But there are ways of reliably producing tokens in green and red and even without them grinding one permanent for each opponent for each turn might be good enough.
I was going to suggest Rising Waters but then I relized that this is for the new rg god...
What is the plan for this deck? Currently the list lacks clearly defined win conditions an have some stuff that does nothing (Well of Lost Dreams). I can suggest some stuff that might fit the overall scheme and be synergistic with some stuff already on the list:
- Blasphemous Act and Chain Reaction can win games with Repercussion on board (more damage than Wildfire variants),
- Batterskull and Basilisk Collar will work well with Harsh Mentor variants (nonbo with Ferocidon and Witch Hunt but those equipment can feed Well of Lost Dreams), maybe add Heartless Hidetsugu for more "fun",
- speaking of Harsh Mentor variants, Snake Umbra will draw you a lot of cards with them,
- Mesmeric Orb will mill you as well so some graveyard recursion would help, should be no problem with green, Neheb, Dreadhorde Champion provides card filtering and mana which seems to be enough synergy to include him,
- Zo-Zu the Punisher, Ankh of Mishra etc will help against ramp strategies because they will recover from LD quicker than you (especially with Torbran on board),
- some flavourfull cards: Strip Mine, Wasteland, Aggressive Mining.
I have probably missed a lot of cards so if I will recall some I will post them later.
What is the plan for this deck? Currently the list lacks clearly defined win conditions an have some stuff that does nothing (Well of Lost Dreams). I can suggest some stuff that might fit the overall scheme and be synergistic with some stuff already on the list:
- Blasphemous Act and Chain Reaction can win games with Repercussion on board (more damage than Wildfire variants),
- Batterskull and Basilisk Collar will work well with Harsh Mentor variants (nonbo with Ferocidon and Witch Hunt but those equipment can feed Well of Lost Dreams), maybe add Heartless Hidetsugu for more "fun",
- speaking of Harsh Mentor variants, Snake Umbra will draw you a lot of cards with them,
- Mesmeric Orb will mill you as well so some graveyard recursion would help, should be no problem with green, Neheb, Dreadhorde Champion provides card filtering and mana which seems to be enough synergy to include him,
- Zo-Zu the Punisher, Ankh of Mishra etc will help against ramp strategies because they will recover from LD quicker than you (especially with Torbran on board),
- some flavourfull cards: Strip Mine, Wasteland, Aggressive Mining.
I have probably missed a lot of cards so if I will recall some I will post them later.