I agree, saving my Swords to plowshares for some sort of battlecruisers or combo card Bad Mike is the right line of play, I also assumed this was a given due to your expertise in the game.
Once Upon a Time is not a good design, a card like this should have just been blue and look for land or non-creature spell, at least then, the usual whinging about blue would be expected........
I personally stopped using mana dorks because they were pinged too often, setting you back. By the time someone sweeps the board of all artifacts/enchantments the mana rocks and utopia sprawl have already done their work. Our meta plays enough removal for these types of cards, but some players just leave that type of ramp alone, preferring to remove the problematic enchantment or creature that follows, like a painful quandary. Smart players know better, but Magic is full of players who can't see the bigger picture. I personally punish dorks every chance I can because if you don't stifle them, they will KO you, a few turns later.
I agree, that the optimal line of play which includes OUAT, dork --> payoff is tough to compete against if you don't nut draw yourself. However, I do think that is where the politics of the table come into play. If you played that opener against me, I would immediately advise the table of what is going on and hope I can find support from other players. If no one steps up and the turn gets to me, then I will try to handle it. Our table is good at clipping fast starts who don't KO the table immediately.
So the card is gross, but it doesn't often go unpunished, which means it isn't too big of a problem YET.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
When I say punish that birds of paradise, I mean playing my bonecrusher Giant type of spot removal which you are going to do anyways
I agree, saving my Swords to plowshares for some sort of battlecruisers or combo card Bad Mike is the right line of play, I also assumed this was a given due to your expertise in the game.
EDIT for clarity
I personally stopped using mana dorks because they were pinged too often, setting you back. By the time someone sweeps the board of all artifacts/enchantments the mana rocks and utopia sprawl have already done their work. Our meta plays enough removal for these types of cards, but some players just leave that type of ramp alone, preferring to remove the problematic enchantment or creature that follows, like a painful quandary. Smart players know better, but Magic is full of players who can't see the bigger picture. I personally punish dorks every chance I can because if you don't stifle them, they will KO you, a few turns later.
I agree, that the optimal line of play which includes OUAT, dork --> payoff is tough to compete against if you don't nut draw yourself. However, I do think that is where the politics of the table come into play. If you played that opener against me, I would immediately advise the table of what is going on and hope I can find support from other players. If no one steps up and the turn gets to me, then I will try to handle it. Our table is good at clipping fast starts who don't KO the table immediately.
So the card is gross, but it doesn't often go unpunished, which means it isn't too big of a problem YET.