It works for me I have Decks in variing Powerlevels for my different Playgroups and I am not the only one in one of them who does that. The social contract actually also applies for our casual 60 Card decks as well.
Edit:
Granted this doesn't work as well with often changing playgroups or stuff like MTGO, due to different powerlevel interpretations.
I have heard the social contract spiel a million times, it has never worked [for me]. This game is too expensive for people to do different decks.
There that should be the reason you heard about the social contract a million times it works for people, its just unfortunate that it doesn't work for you.
Yes there is power creep in Magic and they push standard sets to sell packs, and yes they have commander in mind when designing cards (its their cash cow afterall) but besides the Commander product they do rarely if any design cards where the only application is commander. And like other people said you dont have to play them if you don't want if you wanna search for other synergies go ahead.
I also play it in my Greven, Predator Captain Deck and in my casual R/U Prowess deck. It might have been made with Feather(or Zada but I agree that Feather is more likely) in mind but that doesn't mean you can only use it there. And "Must haves" do not only come from being "tailormade" it can come from many things from being just plain powerful (See sol ring) , to being highly synergistic (LikeTel-Jilad Stylus in Grenzo, Dungeon Warden) it can also be the reverse that Commanders seem/are tailormade for certain Archetypes which also leads to Autoincludes (The arrival of Kadena, Slinking Sorcerer made cards like Trail of Mystery an auto-inlclude in it.)
Must-haves will always happen regardless of how they came to be. Finding different synergies is possible as long as the Must-Haves do not exceed a certain treshold. If that happens that particular commander becomes generic.
I don't see that as a Problem as long as there are still nongeneric Commanders or nongeneric Variants of that commander.
And until that happens you can always find/play other synergies.
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Edit:
Granted this doesn't work as well with often changing playgroups or stuff like MTGO, due to different powerlevel interpretations.
There that should be the reason you heard about the social contract a million times it works for people, its just unfortunate that it doesn't work for you.
Yes there is power creep in Magic and they push standard sets to sell packs, and yes they have commander in mind when designing cards (its their cash cow afterall) but besides the Commander product they do rarely if any design cards where the only application is commander. And like other people said you dont have to play them if you don't want if you wanna search for other synergies go ahead.
Must-haves will always happen regardless of how they came to be. Finding different synergies is possible as long as the Must-Haves do not exceed a certain treshold. If that happens that particular commander becomes generic.
I don't see that as a Problem as long as there are still nongeneric Commanders or nongeneric Variants of that commander.
And until that happens you can always find/play other synergies.