I’ve built a couple decks that are really hard to win with. One because the strategy is so out there, and the other because it requires intense amount of skill.
Zedruu - voltron. So the idea is to have 1-3 cmc auras that boost and protect zedruu. Then donate them to the opponents. Things like bravado that when donates to a tokens player can make zedruu go from lame to kill-on-sight. It’s really fun, but immensely hard to win with. It’s also fun trying to choose the right players to donate cards to.
Rakdos the defiler - so this deck is possible to win with, but it’s insanely hard to do so. The idea is suicide RB aggro. It’s the deck I whip out if I wanna get a game in under 45 mins. Even if I lose within 20-30 mins, I’ve usually done enough damage/destabilized the game enough that it ends soon after. I don’t think I’ve ever met anyone who had not enjoyed playing against it, since it’s the opposite of what most people build (value-to-the-max).
I have an idea for a 5 color group hug deck with Golos at the helm that might work. It was pretty much theoretical but I wasn't sure I'd pull the trigger on it.
Hey guys, I was wondering if I could get some help on something.
I work in a library and once a month we have a Magic the Gathering club night where folks can come in to play Magic usually a lot of EDH. A lot of the players are newer or casual and I'm realizing my decks are just a bit too much for them. Even when I let people use my decks (which is often as I keep extras with me for folks who want to play and didn't bring a deck of their own either because they don't have one or didn't know we had the club), if other folks are playing their own it tends to make for games where one of my decks is gonna win. Last time a kid won a game where he had his hand removed from the game and was getting teamed up on a bit. He was using my Meren deck that he had no real understanding of how to play and still cobbled together a win. And while it makes me a proud deck builder it's a bit much for the table. That deck isn't coming to the club anymore as the last time I played it I managed to win 2 games in under an hour.
I'm looking for something new to have available in the club. I've got a Kadena deck that's a bit jankier and probably on the right power level but it's slow and grindy and not exactly good at facilitating the kind of play I want here.
To give you some idea of what the regulars have
1. We have a guy who's slowly putting together Jarad, Golgari Lich lord EDH but still doesn't fully understand how to stock his graveyard.
2. We have a guy who generally plays the new Tolsimir with a wolf tribal fight deck.
3. We've got two other regulars, (father and son) who tend to play weird casual or janky brews occasionally getting up to focused level but usually not beyond that. The most common decks they've played are a Saheeli precon (slightly modded) and an Avacyn Angel of Hope indestructible + wraths deck. The dad tends to play that one and a big mana black deck full of horrors.
I'm looking for something that will facilitate good games, let people do what they're trying to do and possibly speed the games along but won't dominate the group. I'm a host, not trying to take them all out with my usual deckbuilding which tends to lean into optimized builds. The group is pretty casual and it's a place where casual and jank ideas can probably succeed. Not sure what I should build though and I'm looking for suggestions.
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Got a list for the Rakdos deck?
http://tappedout.net/mtg-decks/group-hug-golos/?cb=1572758019
I work in a library and once a month we have a Magic the Gathering club night where folks can come in to play Magic usually a lot of EDH. A lot of the players are newer or casual and I'm realizing my decks are just a bit too much for them. Even when I let people use my decks (which is often as I keep extras with me for folks who want to play and didn't bring a deck of their own either because they don't have one or didn't know we had the club), if other folks are playing their own it tends to make for games where one of my decks is gonna win. Last time a kid won a game where he had his hand removed from the game and was getting teamed up on a bit. He was using my Meren deck that he had no real understanding of how to play and still cobbled together a win. And while it makes me a proud deck builder it's a bit much for the table. That deck isn't coming to the club anymore as the last time I played it I managed to win 2 games in under an hour.
I'm looking for something new to have available in the club. I've got a Kadena deck that's a bit jankier and probably on the right power level but it's slow and grindy and not exactly good at facilitating the kind of play I want here.
To give you some idea of what the regulars have
1. We have a guy who's slowly putting together Jarad, Golgari Lich lord EDH but still doesn't fully understand how to stock his graveyard.
2. We have a guy who generally plays the new Tolsimir with a wolf tribal fight deck.
3. We've got two other regulars, (father and son) who tend to play weird casual or janky brews occasionally getting up to focused level but usually not beyond that. The most common decks they've played are a Saheeli precon (slightly modded) and an Avacyn Angel of Hope indestructible + wraths deck. The dad tends to play that one and a big mana black deck full of horrors.
I'm looking for something that will facilitate good games, let people do what they're trying to do and possibly speed the games along but won't dominate the group. I'm a host, not trying to take them all out with my usual deckbuilding which tends to lean into optimized builds. The group is pretty casual and it's a place where casual and jank ideas can probably succeed. Not sure what I should build though and I'm looking for suggestions.