I would like to see JUND list as I play a GRUUL one that is ever evolving
It might not be what you're looking for but I've toyed with a "4 color" version of this deck that abuse Obzedat, Ghost Council and Darigaaz Reincarnated alongside recursion such as Footsteps of the Goryo. I assume that people can piece together how the deck works (recur creatures that don't really die at EOT) and once you assemble Obzedat + Henge you're suddenly drawing a ton of cards while smacking people for (at least) 8 damage each circuit. Another way to build it is with Tectonic Hellion which is a card that I've thoroughly enjoyed building around. You basically go:
Everyone is locked at 2 lands tops but you have The Great Henge and Chrome Mox/Mox Diamond for mana which gives you a huge advantage over them. It leads to fun and interesting games of Magic where everyone laughs and has a good time. No salt whatsoever.
Black drain has made a comeback lately in my group, so I may have to focus on lifegain creatures for survival.
Even though it's not a creature I want to point out that Roots of Life basically reads "you can't die to damage" if people are on the Blue or Black train. Especially if people have Urborg, Tomb of Yawgmoths to fuel their Cabal Coffers or whatever; I've seen life totals soar past 200 since you're often gaining ~20 per circuit once the midgame hits. It completely kills their Exsanguinates and Gray Merchant of Asphodels and Black sucks at killing Enchantments. Mire in Misery doesn't even work unless they pair it with a mass removal spell first and even then you just bin your Wild Growth with a smile on your face. I know that it's not budget-friendly but I'll actually play 2x Urborg, Tomb of Yawgmoth in these decks even if I don't have any Black cards. It's such a stupidly obscene quantity of life that it's well worth adding the "colorless" land.
Once Henge hits the table you're already happy. Now you're drawing 3+ cards per turn while constantly slamming bombs. They have removal? You don't care! Your cards already replaced themselves twice over so even if they Wrath your board away you can simply refill both it and your hand every turn until they crack. I really like Wild Growth in these decks because even lategame they're lands that you can play any number of copies of each turn which is relevant when you're double cantripping off of your threats. Even without untappers they're mana neutral and once you have 2+ of them on a land that you can untap then suddenly they're all mana positive. Normally that wouldn't matter much because you run of threats too quickly for this type of thing to matter but that's where Kiora + Henge kick things into overdrive. Every fatty starts double or triple cantripping and pretty soon you're flooding the board with 18 mana worth of threats every turn of every game.
By the way, Selvala is practically unaffordable alas!
HOLY COW SHE'S 40? Geez. Still, you have to admit that it would be a ton of fun to curve Rotting Regisaur into God-Eternal Rhonas and then tapping her for 14 mana lol.
The main thing that every Kiora deck needs is cards like Utopia Sprawl and Wild Growth. Not only do they power you into turn 2 Kioras but they can also be untapped in order to produce multiple mana. While I tend to avoid 2 drops in these types of shells (I focus on the 1 -> 3 curve) you can do things like curve Wild Growth into Kiora, Behemoth Beckoner + Lupine Prototype on turn 2 to start your engine going. If you're wondering "why that card?" it's because I almost always use Selvala, Heart of the Wilds as my other 3 drop because that card is busted with all of your cheap 5 power creatures. Still, I personally don't think that the creatures themselves matter nearly as much (they're mostly interchangeable) and that your primary focus should be centered around ensuring that you're consistently ramping out your powerful haymakers and abusing untap effects with permanents that produce multiple mana. Untapping a Wild Growth'd land or a Selvala, Heart of the Wilds feels so good that you'll be hooked.
It might not be what you're looking for but I've toyed with a "4 color" version of this deck that abuse Obzedat, Ghost Council and Darigaaz Reincarnated alongside recursion such as Footsteps of the Goryo. I assume that people can piece together how the deck works (recur creatures that don't really die at EOT) and once you assemble Obzedat + Henge you're suddenly drawing a ton of cards while smacking people for (at least) 8 damage each circuit. Another way to build it is with Tectonic Hellion which is a card that I've thoroughly enjoyed building around. You basically go:
Turn 1 Entomb/Faithless Looting and bin Tectonic Hellion.
Turn 2 Exhume/Animate Dead and attack to take people back to 1 land. Chrome Mox/Mox Diamond help. Going last is ideal.
Turn 3 The Great Henge and keep attacking.
Everyone is locked at 2 lands tops but you have The Great Henge and Chrome Mox/Mox Diamond for mana which gives you a huge advantage over them. It leads to fun and interesting games of Magic where everyone laughs and has a good time. No salt whatsoever.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Even though it's not a creature I want to point out that Roots of Life basically reads "you can't die to damage" if people are on the Blue or Black train. Especially if people have Urborg, Tomb of Yawgmoths to fuel their Cabal Coffers or whatever; I've seen life totals soar past 200 since you're often gaining ~20 per circuit once the midgame hits. It completely kills their Exsanguinates and Gray Merchant of Asphodels and Black sucks at killing Enchantments. Mire in Misery doesn't even work unless they pair it with a mass removal spell first and even then you just bin your Wild Growth with a smile on your face. I know that it's not budget-friendly but I'll actually play 2x Urborg, Tomb of Yawgmoth in these decks even if I don't have any Black cards. It's such a stupidly obscene quantity of life that it's well worth adding the "colorless" land.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Once Henge hits the table you're already happy. Now you're drawing 3+ cards per turn while constantly slamming bombs. They have removal? You don't care! Your cards already replaced themselves twice over so even if they Wrath your board away you can simply refill both it and your hand every turn until they crack. I really like Wild Growth in these decks because even lategame they're lands that you can play any number of copies of each turn which is relevant when you're double cantripping off of your threats. Even without untappers they're mana neutral and once you have 2+ of them on a land that you can untap then suddenly they're all mana positive. Normally that wouldn't matter much because you run of threats too quickly for this type of thing to matter but that's where Kiora + Henge kick things into overdrive. Every fatty starts double or triple cantripping and pretty soon you're flooding the board with 18 mana worth of threats every turn of every game.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
No for sure, the card basically never attacks or blocks in these shells. It's only there to draw cards and produce mana. Lovestruck Beast seems like a fantastic addition though since it's a card that actually blocks well even if it can't do much attacking. Still, I do want to point out that turn 1 Wild Growth, turn 2 Kiora, Behemoth Beckoner + Lupine Prototype, turn 3 The Great Henge is a real curve and Lovestruck Beast can't enable that at 3 CMC. Turn 2 Lupine Prototype, turn 3 Invigorate + The Great Henge also works for what it's worth .
HOLY COW SHE'S 40? Geez. Still, you have to admit that it would be a ton of fun to curve Rotting Regisaur into God-Eternal Rhonas and then tapping her for 14 mana lol.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold