Or it’ll just make every Mana Confluence like card go through the roof. People will gravitate towards the cards that allow them to play all their cards. This is why mana confluence has doubled in price since pioneer announcement and probably not slowing down anytime soon. If it’s not one form of fixing it’ll be another.
We don't need fetchlands to maximize the utility of Fatal Push when we have Gilded Goose.
So we have a solution, in the form of a card we can have no more than 4 of in deck, and is itself prone to removal in the turn before it becomes unsick, and probably wouldn't be played in many low-curve aggro builds, in specifically Black-Green decks. That ... really doesn't compare to the likelihood of an on-demand revolt trigger in a fetch-loaded modern deck. Like, not even close.
The Mirage fetch lands would be great for pioneer. I do have one question though If they reprint or print anything for Pioneer would it also be legal in modern and other formats?
There would be no fetch lands for pioneer. I'm 99% sure they will ban mirage fetches in pioneer when they release them in return to zendikar in a year.
The Mirage fetch lands are about the same speed as evolving wilds are they not?
Oh sorry I googled Mirage fetch lands and the first pic was with Onslaught fetch lands so I mixed them up with modern legal fetches. My comment was about regular modern fetches - Onslaught/Zendikar. I dont know about Mirage fetches, looks like Wizards dont like fetches much and would like to keep them at minimum to minimize shuffling effects in new formats.
People keep saying that, and have been saying that for years, but they keep on printing new land-search-and-shuffle stuff. Like really, if it was a significant consideration in design, Fabled Passage wouldn't exist. Evolvng Wilds wouldn't be reprinted every eyeblink. They wouldn't have added yet more fetching to Modern in the form of Prismatic Vista. They'd find/design other ways to ramp green than the usual "Search your library for a land". They'd stop printing cards with the Assassin's Trophy / Old-Growth Dryads / Path to Exile / Field of Ruin clause.
There's no actual identifiable sign that they're designing to avoid land-search-and-shuffle as a time saving imperative. If they really wanted to minimize shuffling they'd find a way, and they repeatedly opt not to.
I think just like DRS being weaker in fetchless world, the lack of fetches is also going to make Fatal Push less of a staple than people are thinking. In Modern, so many of the biggest threats cost 2 or less anyway but when you need to hit a 3-4 cost you can often sync it with a fetch-crack turn to make 3-4 cost creatures targetable. I think in Pioneer, there will be a higher proportion of creatures costing 3-4, and not nearly as convenient a way of enabling Revolt as Modern/Frontier have.
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So we have a solution, in the form of a card we can have no more than 4 of in deck, and is itself prone to removal in the turn before it becomes unsick, and probably wouldn't be played in many low-curve aggro builds, in specifically Black-Green decks. That ... really doesn't compare to the likelihood of an on-demand revolt trigger in a fetch-loaded modern deck. Like, not even close.
People keep saying that, and have been saying that for years, but they keep on printing new land-search-and-shuffle stuff. Like really, if it was a significant consideration in design, Fabled Passage wouldn't exist. Evolvng Wilds wouldn't be reprinted every eyeblink. They wouldn't have added yet more fetching to Modern in the form of Prismatic Vista. They'd find/design other ways to ramp green than the usual "Search your library for a land". They'd stop printing cards with the Assassin's Trophy / Old-Growth Dryads / Path to Exile / Field of Ruin clause.
There's no actual identifiable sign that they're designing to avoid land-search-and-shuffle as a time saving imperative. If they really wanted to minimize shuffling they'd find a way, and they repeatedly opt not to.