i aim for synergistic cards first, then i squeeze in staples again favoring synergy as much as possible while being sure to aim for ramp, removal, and draw power. it's also important to evaluate wincons. you can have a really fun deck to play, and play against, that never wins because its actually not doing anything. for me, its all about the commander, if i can put any commander in those colors at the helm and it plays the exact same then its not a deck worth playing/building.
seriously though, dont' forget removal. spot removal is important.
edhrec is a good baseline, but it can be very overwhelming and start to feel samey. like you feel obligated to run certain cards since so many decks run that card... but the reality is a lot of the time people are wrong and just go with it because everyone else did. hence, a good place for ideas. i also look at primers and posts on here, tapped out, and sometimes reddit. you can also find some good stuff just by searching a database for parameters you want, like every green card that mentions +1/+1 counters for instance.
most importantly though? build it. once you have some kind of idea. build it. play it. tweak it. don't be afraid to add or remove cards. play it some more. think about what worked and what didn't. then change it. i often see people run something, and its their pet card, they love it, its so great! ...and they don't even realize they never actually cast it, or the one time they did it actually didn't do anything, and they refuse to cut it for something that might because OMG ITS SO GOOD
did i mention spot removal?
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seriously though, dont' forget removal. spot removal is important.
edhrec is a good baseline, but it can be very overwhelming and start to feel samey. like you feel obligated to run certain cards since so many decks run that card... but the reality is a lot of the time people are wrong and just go with it because everyone else did. hence, a good place for ideas. i also look at primers and posts on here, tapped out, and sometimes reddit. you can also find some good stuff just by searching a database for parameters you want, like every green card that mentions +1/+1 counters for instance.
most importantly though? build it. once you have some kind of idea. build it. play it. tweak it. don't be afraid to add or remove cards. play it some more. think about what worked and what didn't. then change it. i often see people run something, and its their pet card, they love it, its so great! ...and they don't even realize they never actually cast it, or the one time they did it actually didn't do anything, and they refuse to cut it for something that might because OMG ITS SO GOOD
did i mention spot removal?