Well, to be fair, it's not like he's super strong to begin with anyway. He's versatile, I'll give you that, but I know I wouldn't play him. I don't have the mind for Commander politics, I prefer to just prove my own strength and try to win with it.
I'll probably upgrade my Zedruu Group Hug deck to him to add G and B. Training Grounds is so great with him too.
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"The essence of every world, every spell and every thought is power. Nothing else matters, because nothing else exists."
I've never liked 5 Color commanders, though this one seems pretty straightforward. Made me smile to see his abilities range from 1 to 5 mana in order.
And it's only mildly irritating if you start in the middle and go down, looping around you get WUBRG. Otherwise, you get RGWUB.
If it wereWUBRG his abilities would likely be: W: Target player gains 2 life. 1U: Target player returns a creature they control to their hand. 2B: Target player discards a card. 3R: Deal 3 damage to any target. 4G: Target player returns two cards from their graveyard to their hand.
That would be a significantly weaker card for what he wants to be (noble). WUBRG can't always fit thematically on cards. If we relisted these effects in color order, it would look clunky.
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"The essence of every world, every spell and every thought is power. Nothing else matters, because nothing else exists."
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I'll probably upgrade my Zedruu Group Hug deck to him to add G and B. Training Grounds is so great with him too.
That would be a significantly weaker card for what he wants to be (noble). WUBRG can't always fit thematically on cards. If we relisted these effects in color order, it would look clunky.