Philosophically I don't think tutors should be banned or anything as they are part of the game, and is a piece of black's color pie, but LD is part of red's and has a real stigma to the point it's almost bad form to play that, so I think tutors fall into that category.
I'm of the belief that limitations breed creativity not just in deck building but in actually playing the game. If you have access to any card in your deck you are not really limited but without tutors if someone goes to resolve a big threat and you don't have the card in hand you have to puzzle out a way around it by using other resources (other players, build more generalized answers into the cards you play, etc). Granted this has limitations too as instant speed combo doesn't really give you a chance to find an answer but that's another topic.
Removing the tutors, won't lead to winning more games but will allow more interactive game play with the table which I think is more important than actually winning the game.
Is it really fun to go tutor for the perfect card in any given situation? For some the answer is probably yes, but the games I remember most are the ones where someone (maybe not even myself) had to lean on weird corner case interactions with the cards they had to pull out some crazy solution to a problem. No one remembers who won the game, but the big plays within were what really stuck. The whole "Its not the destination, but the journey" sort of applies here.
Tutors are just basically wild cards which I find unfun in all games not just Magic. It seems they've been printing more tutor hate of late. I just hope they continue to print more playable tutor hate, then the problem will fix itself as tutoring will not be a sure thing.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Philosophically I don't think tutors should be banned or anything as they are part of the game, and is a piece of black's color pie, but LD is part of red's and has a real stigma to the point it's almost bad form to play that, so I think tutors fall into that category.
I'm of the belief that limitations breed creativity not just in deck building but in actually playing the game. If you have access to any card in your deck you are not really limited but without tutors if someone goes to resolve a big threat and you don't have the card in hand you have to puzzle out a way around it by using other resources (other players, build more generalized answers into the cards you play, etc). Granted this has limitations too as instant speed combo doesn't really give you a chance to find an answer but that's another topic.
Removing the tutors, won't lead to winning more games but will allow more interactive game play with the table which I think is more important than actually winning the game.
Is it really fun to go tutor for the perfect card in any given situation? For some the answer is probably yes, but the games I remember most are the ones where someone (maybe not even myself) had to lean on weird corner case interactions with the cards they had to pull out some crazy solution to a problem. No one remembers who won the game, but the big plays within were what really stuck. The whole "Its not the destination, but the journey" sort of applies here.