I voted to unban a whole bunch of things. It seems to me that the new banlist philosophy is geared towards only avoiding unfun, and interacts badly with the format. With that in mind, things like gifts, prime time, the power 9, leovold, recurring nightmare, among probably a bunch of others.
It seems to me that the RC wants the banlist to be a list that local groups should be able to use as a starting point for their local meta, right? So if someone has an oppressive blightsteel colossus deck, then the local group should be able to just ban that or whatever enabler they have instead of it being a worldwide thing.
But if the banlist is a starting point, then it needs to be as lean as possible. I don't think any of those above mentioned cards inherently causes any oppressive gamestate in and of itself. In fact, i'd guess even channel could be ok (though it's asking to be broken in half).
I can't remember who said it, but it's a lot more common for people to locally ban cards than for them to unban cards. To that effect, shouldn't the aim be to make the banlist as lean as possible and ONLY focus on the unfun cards? I mean sure, the moxen are expensive, but so is tabernacles and workshops. It's not close in cost, but to me, anything costing more than 600 dollars is crazy money category. And it's not like it actually stops people from playing EDH.
It seems to me that the RC wants the banlist to be a list that local groups should be able to use as a starting point for their local meta, right? So if someone has an oppressive blightsteel colossus deck, then the local group should be able to just ban that or whatever enabler they have instead of it being a worldwide thing.
But if the banlist is a starting point, then it needs to be as lean as possible. I don't think any of those above mentioned cards inherently causes any oppressive gamestate in and of itself. In fact, i'd guess even channel could be ok (though it's asking to be broken in half).
I can't remember who said it, but it's a lot more common for people to locally ban cards than for them to unban cards. To that effect, shouldn't the aim be to make the banlist as lean as possible and ONLY focus on the unfun cards? I mean sure, the moxen are expensive, but so is tabernacles and workshops. It's not close in cost, but to me, anything costing more than 600 dollars is crazy money category. And it's not like it actually stops people from playing EDH.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom