Good catch. Man, that replacement effect stuff is really sloppy. My quick reading of it was it was triggered like the Koz.
regardless, i don't think this thread goes anywhere without a comparison to the banlist criteria. That's pretty much the baseline for every ban discussion.
I actually had to look it up and check before I posted, its very confusing and counter-intuitive.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
I mean, getting milles out but winning because of Nexus doesn't sound like all that much of a problem, its a step above an eldrazi Titan for sure because it doesn't just stop you from losing but actually helps you win. Mill is pretty rare though, so those random wins are going to be rare. And since a lot of the time you are going to see mill it's via combo (like RiP Helm or bloodcrank) you are doing the lulzworthy achievement of turning their combo win against them. Otherwise, milling yourself to get it is a combo, just like labman.
As for fair play, I think it's one of the best extra turn spells for that. It's one extra turn and cannot be recurred so unlike time warp it doesn't push you to run more spell recursion to make it better. But it also does have the chance of coming back, so you can double dip if you get lucky. It does get better with tutors, but that's a lot of Mana to pull off.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
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I actually had to look it up and check before I posted, its very confusing and counter-intuitive.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
As for fair play, I think it's one of the best extra turn spells for that. It's one extra turn and cannot be recurred so unlike time warp it doesn't push you to run more spell recursion to make it better. But it also does have the chance of coming back, so you can double dip if you get lucky. It does get better with tutors, but that's a lot of Mana to pull off.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!