I am fairly certain you can't, as the new bag of holding is seen as a different entity than the one you had on the field previously, so it would not consider the exiled cards to be exiled by itself. Someone will probably drop by with all the proper rule references though.
This is probably one of the more frustrating rules of magic, because it seems counter intuitive and frustrating when you want to make cards like this work.
In some ways, yes, but in other ways no. Let’s say you have two Bag of Holdings out, each with a few cards exiled, and both get bounced to your hand then your opponent makes you discard one at random. Which one was discarded? When you play the one in your hand, which set of exiled cards do you get? Because card can go into hidden zones, the rules have separate out instances of a card such that any time one enters the battlefield, it is considered its own new thing.
It's also worth noting that the bag of holding is only an Artifact while on the battlefield. This is true of all cards. In any other zone it is an artifact card, or the idea of an artifact. It is therefore not at all the same bag of holding even in flavor. I find it much easier to remember those rules interactions when I keep that flavor in mind.
Never really quite thought of it quite that way. I always thought of them as pages in a book. That’s a good one to remember for those don’t like a pages analogy.
Karn is different as the cards don’t go to the exile zone but under the silver token. Those kinda effects happen the only difference is any Karn, Scion of Urza can interact with the token.
With all due respect, you might want to re-read what Karn, Scion of Urza actually does. Karn literally says the cards go to exile. Whether they’re marked with a silver counter or not doesn’t change what zone the card is in. This matters for cards that actually interact with cards in exile, like Scion, Squee, and Karn, the Great Creator.
I am fairly certain you can't, as the new bag of holding is seen as a different entity than the one you had on the field previously, so it would not consider the exiled cards to be exiled by itself. Someone will probably drop by with all the proper rule references though.
This is probably one of the more frustrating rules of magic, because it seems counter intuitive and frustrating when you want to make cards like this work.
In some ways, yes, but in other ways no. Let’s say you have two Bag of Holdings out, each with a few cards exiled, and both get bounced to your hand then your opponent makes you discard one at random. Which one was discarded? When you play the one in your hand, which set of exiled cards do you get? Because card can go into hidden zones, the rules have separate out instances of a card such that any time one enters the battlefield, it is considered its own new thing.
Not to mention that allowing the bag to retrieve exiled cards from a different instance of the bag violates the idea that exiled cards are supposed to be hard to get back and willingly putting them there is supposed to be risky. WotC is already dancing into dangerous territory with cards like Karn, Scion of Urza where exiling any card harbors little risk or with cards like Squee, The Immortal or God-Eternal Kefnet pushes Magic into Yu-Gi-Oh-like style of play.
In short, WotC has to be careful not to arrive to a situation where Exile 2.0 becomes necessary.
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Never really quite thought of it quite that way. I always thought of them as pages in a book. That’s a good one to remember for those don’t like a pages analogy.
With all due respect, you might want to re-read what Karn, Scion of Urza actually does. Karn literally says the cards go to exile. Whether they’re marked with a silver counter or not doesn’t change what zone the card is in. This matters for cards that actually interact with cards in exile, like Scion, Squee, and Karn, the Great Creator.
Not to mention that allowing the bag to retrieve exiled cards from a different instance of the bag violates the idea that exiled cards are supposed to be hard to get back and willingly putting them there is supposed to be risky. WotC is already dancing into dangerous territory with cards like Karn, Scion of Urza where exiling any card harbors little risk or with cards like Squee, The Immortal or God-Eternal Kefnet pushes Magic into Yu-Gi-Oh-like style of play.
In short, WotC has to be careful not to arrive to a situation where Exile 2.0 becomes necessary.