Startling how similar these cards are given the challenge and subchallenges didn't call for a blue card, or a draw spell...
Design (2/3) Appeal: A big Jxnny/Spike card for sure. Txmmy doesn't want to dump the cards they drew for cheap, they want to play them. (2.5/3) Elegance: A bit multi-part for a normally simple effect, but still not too complicated.
Development (3/3) Viability: Absolutely blue (and requiring quadruple blue feels good here). Absolutely mythic. Delirium was primarily a BG mechanic but showed up in every color. (3/3) Balance: Four mana to draw seven cards is very cheap but you have to build around this card to get the full seven, and actually to survive casting it at all.
Creativity (1.5/3) Uniqueness: Basically an Overflowing Insight variant with a drawback, but a fairly creative drawback, and there's some neat lenticularity with "discard any number" and madness and the like. (3/3) Flavor: Name is a little silly but the Ludevic quote seals the deal for me.
Design (2/3) Appeal: Jxnny has plenty of ways to shrug off a measly "lose the game" one-shot effect as well as ways to force an opponent to cast this card. Spike has fringe uses for the suspended mode. Bit too high-risk for Txmmy who'll just stick to Braingeyser variants. (2/3) Elegance: Suspend is a complicated mechanic and adding a second triggered ability on top of it adds to the complexity, and "Target player draws four cards. You lose the game." is a silly-looking piece of text.
Development (3/3) Viability: Yes to blue and yes to mythic. (2.5/3) Balance: Deducting a half-point not because the card is particularly objectionable on power level but because it's swingy. A one-mana enchantment that's almost impossible to remove and that reads "At the beginning of your upkeep, draw a card" is potent, but putting the player on a four-turn clock is severe.
Creativity (2.5/3) Uniqueness: The card contains a number of unusual ideas (although it's all about draw at its heart). (2.5/3) Flavor: Could have used flavor text imho.
Polish (3/3) Quality: Fine. (2/2) *Main Challenge: Done. (2/2) Subchallenges: Done (although upkeep appears in the text of the suspend keyword, it's not in the card's rules text).
(2/3) Appeal: A big Jxnny/Spike card for sure. Txmmy doesn't want to dump the cards they drew for cheap, they want to play them.
(2.5/3) Elegance: A bit multi-part for a normally simple effect, but still not too complicated.
Development
(3/3) Viability: Absolutely blue (and requiring quadruple blue feels good here). Absolutely mythic. Delirium was primarily a BG mechanic but showed up in every color.
(3/3) Balance: Four mana to draw seven cards is very cheap but you have to build around this card to get the full seven, and actually to survive casting it at all.
Creativity
(1.5/3) Uniqueness: Basically an Overflowing Insight variant with a drawback, but a fairly creative drawback, and there's some neat lenticularity with "discard any number" and madness and the like.
(3/3) Flavor: Name is a little silly but the Ludevic quote seals the deal for me.
Polish
(3/3) Quality: Looking good.
(2/2) *Main Challenge: Done.
(2/2) Subchallenges: And done.
Total: 22/25
(2/3) Appeal: Jxnny has plenty of ways to shrug off a measly "lose the game" one-shot effect as well as ways to force an opponent to cast this card. Spike has fringe uses for the suspended mode. Bit too high-risk for Txmmy who'll just stick to Braingeyser variants.
(2/3) Elegance: Suspend is a complicated mechanic and adding a second triggered ability on top of it adds to the complexity, and "Target player draws four cards. You lose the game." is a silly-looking piece of text.
Development
(3/3) Viability: Yes to blue and yes to mythic.
(2.5/3) Balance: Deducting a half-point not because the card is particularly objectionable on power level but because it's swingy. A one-mana enchantment that's almost impossible to remove and that reads "At the beginning of your upkeep, draw a card" is potent, but putting the player on a four-turn clock is severe.
Creativity
(2.5/3) Uniqueness: The card contains a number of unusual ideas (although it's all about draw at its heart).
(2.5/3) Flavor: Could have used flavor text imho.
Polish
(3/3) Quality: Fine.
(2/2) *Main Challenge: Done.
(2/2) Subchallenges: Done (although upkeep appears in the text of the suspend keyword, it's not in the card's rules text).
Total: 21.5/25
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝